[h1]Hello there![/h1] I got in to my preferred [b]University[/b] this week! :) Besides that, I've been working on refining some of the enemy AI, changing some small stuff here and there and working on the first quest/quests for the demo. My original goal was to release the demo to a private group of friends this weekend for testing, but that may have to be delayed by a day or two due to the results day and celebrations happening this week, although it shouldn't take me too long and all the things I want them to test do currently work in the game. I also worked quite a bit on game juice, such as making some nice particles and gathering some good crunchy sound effects for enemies/weapons etc. There will be a public demo at some point in September so stay tuned!