Boss Update!
Author: solarsailstudios,
published 8 months ago,
[list]
[*]Changed the corridor generation so that it would be accommodating for larger animals
[*]Improved hiding of objects in shadows
[*]Optimized performance due to the above (If you want to get technical, I was doing something horribly wrong with raycasts by setting the distance to something much larger than the actual magnitude of the line between the player and the object, which made a lot more collisions than necessary - I was also using the entities layer which was pointless and added even more overhead)
[*]Changed the colliders on the horse - hopefully this makes it less weird to control
[*]Enemies/objects will now leave behind parts of themselves when dying…
[*]Changed the sprites of the medical bay floor from blinding white to something that fits the rest of the tiles
[*]Crowd now roars whenever you kill a boss
[*]You now get a selection of items to pick from when finishing a level
[*]Added new, unique attacks for all of the bosses!
[*]Added a new, Brainiac boss with 2 phases.
[*]Added a poison drone
[*]Made the walls of dungeons thicker
[*]Added a map! You can see the boss location, your location, your trail, and the end teleporter on the map
[*]Among other things that I have forgotten about...
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