Okay so this is quite a big update, as it has the most new items I’ve introduced at once. I’m not sure if this is a good idea as it is much more likely to have bugs, but at least it should make the gameplay much more interesting. Let me know what kind of cool combinations you find! Added Armourer’s Vial - Temporarily Increase armour but reduces speed Added Electric Boogaloo - Bosts attack speed Added Great Banner - Increases health regen Added Osseous Enhancements - Increases max health Added Temporal Cartilage - Reduced weapon cooldown Added Void Snail - slows down enemies on hit Added Steel Ailerons - Increases damage based on movement speed Added Sterile Slippers - Increases healing Added Sanguine Devices - Chance to explode upon bleeding an enemy Added Parasite - leeches health from nearby enemies Added Party Socks - Increases explosion damage Added Red Power Boots - Increases number of pellets shot by shotguns Added Overloaded Circuit - the Set (Includes shock helm, unlocked by John’s questline) increases shock damage Changed item drops from an individual item weight system to a rarity based item weight (Rarities have a different weight/chance, but each item inside each rarity has an equal chance of dropping). Values still need a bit of tweaking I think but we’ll see. Improved UI! Changed some sprites, hopefully to bring more clarity (This still needs some work on the sprites that haven’t been changed) Burst weapons now have bursts with dynamic burst time so the burst shooting doesn’t overlap the reloading Fixed Healing stations and NPCs not having the Interact prompt when near