Added dramatic direction pointers to tell you what you should be doing (temporary until i can figure something else out, but it sounds cool ) Added another dungeon type (darker, cave like - set in an asteroid!) Changed the floor for the blue station environment Changed the environment generation - now dungeons can have corridors which span more than the closest room, meaning more “organic” layouts for corridors Fixed bleed damage multiplier Added The Keeper NPC - finishing his quest (temporary atm) unlocks the Armadillo Added the Armadillo Playable character - more damage based on your current speed