Lots of things have changed this week, with item cooldowns replaced with a new and unique charge system, and 3 hand designed levels. [list] [*] Dying/Winning/Exiting the level no longer kicks you out of the level editor [*] Opening a custom level now resets the game properly [*] Added indestructible walls [*] Added 3 new modifiers [list] [*] Coins Disappear [*] Items & Upgrades Swapped [*] Energy Meter [/list] [*] Replaced inventory graphics [*] Altered cooldown/energy cost of some items [*] Coins and dropped items now drop into an empty cell if available [*] Red Presents give you an upgrade instead of an item [*] Improved Bomb to hurt nearby enemies [*] Added new upgrade - Water Plus [*] Improved enemies peeking around corners [*] Changed Chicken behaviour [*] Added 3 levels [list] [*] Arena [*] Armadillo Armada [*] Frigid Ridge [/list] [*] Horse boss and Armadillo boss now walk to stay in line of sight [*] Improved edit mode toolboxes [*] Hit enemies will immediately become aggressive [*] Improved Dog and Armadillo collision [*] Added new item - Shell [/list]