Rootin' Tootin' Lootin' & Shootin' is OUT NOW in Early Access!!! The game features a new area and a level editor, with more updates to come soon, such as passive items, new level generation and more! [h2]Additions[/h2] [list] [*] Level Editor [*] Replays [*] Attack Animations [*] Achievements [*] 9 New Enemies [list] [*] Cacto [*] Zombkitty [*] Fox [*] Frog [*] Bubble Frog [*] Fire Frog [*] Squiwhirl [*] Bald Eagle [*] Swamp Hag [/list] [*] 3 New Items [list] [*] Sawn-Off Shotgun [*] Uzi [*] Flail [/list] [*] Tooltips for enemies [*] Tooltips for inventory items [*] Tooltips display item cooldown and quantity [/list] [h2]Removals[/h2] [list] [*] Raccoon [/list] [h2]Major Changes[/h2] [list] [*] Coins now have a decreasing multiplier instead of disappearing [*] Reworked Bubble item [*] Reworked Stealing [*] Bullets start 0.5 tiles ahead [*] Changed bullet invincibility logic [*] Fire is now circular rather than tile based [/list] [h2]Minor Changes[/h2] [list] [*] Implemented depth buffer [*] Improved kicking [*] Directional cursor [*] Flint faces in the direction you aim [*] Your selected item is shown being held by Flint [*] Improved held inputs [*] Camera now moves smoothly [*] Throwing an item throws the whole stack, rather than just one [*] Modular entity files are now supported [*] Improved controller support for menus [*] UI Elements shake for additional feedback [/list] [h2]Known Issues[/h2] [list] [*]There may be occasional lag spikes [*]Some replays may desync [/list]