This week I've been working exclusively on the level editor, so all the changes here pertain to that. [list] [*] Decoupled level editor state from game state [*] 3D walls and lighting are no longer drawn when editing [*] You can pan in edit mode by holding the middle mouse button [*] You can zoom in edit mode by holding shift and scrolling [*] Added wall texture selector [*] Selected object in edit mode is shown on cursor [*] Added exit toolbox with exit lock toggle [*] You can change the start point of a level by placing Flint [*] Added an X button to close toolboxes [/list]