As part of Steam Next Fest, I'm releasing a new demo for Rootin' Tootin' Lootin' & Shootin'. I've decided to release it early, since it's ready. Enjoy! [h2]Additions[/h2] [list] [*] Added Items - Bubble, Rapier, Net, Banana Peel [*] Added Ambient Occlusion [*] Added Dynamic Lighting [*] Added Tooltips [/list] [h2]Removals[/h2] [list] [*] Removed Combo [/list] [h2]Major Changes[/h2] [list] [*] All items share a cooldown [*] Coins now disappear after 4 turns [*] Changed Tick Boxes into On/Off Switches [*] Melee attacks can hit multiple enemies [*] Flames now take up a tile each [*] The Whip is now a melee weapon [*] The Lasso more quickly and reliably pulls enemies towards you [*] Cheese now collects all money on the floor [*] Coffee now instantly ends your cooldown [*] Reworked Trickshot Gun - Bullet damage now increases for each bounce [*] Reworked Gatling Gun - You can ignore its cooldown by firing on consecutive turns [*] Buffs now work with thrown items [*] Enemies no longer walk into pits [/list] [h2]Minor Changes[/h2] [list] [*] Shops are guaranteed to have at least one gun [*] Enemies can no longer pick up items off the ground [*] Fixed crash when a controller is disconnected [*] When you hover over a button, instead of showing an arrow pointing to it, the button gets taller [*] The Splash Screen and Logo are higher resolution [*] Multiple wall textures in the same level are now supported [*] Enemies now show where they will attack before they attack [*] Bullets use one rotated sprite instead of 8 directional sprites [*] Stones drop for every 6 walls destroyed instead of at random [/list]