Bones (Early Access 6)
Author: Raspberry Jam,
published 5 months ago,
[list]
[*] Added bones
[list]
[*] You start with 5
[*] Bosses drop 2 bones when defeated
[*] Upgrades now cost bones to equip
[/list]
[*] You can unequip upgrades
[*] Every 5th enemy drops a weapon
[*] Reduced inventory size from 6 to 4
[*] Upgrades are now proportional to weapon stats
[*] Damage can be dealt in increments of a quarter of a heart
[*] Added more bullet sprite variations
[*] Removed Splash Screen
[*] Added sound effect for breaking a weapon
[*] Flamethrower projectile lasts longer
[*] Added upgrades
[list]
[*] Glass Cannon
[*] Health Plus
[*] Random Crits
[*] Speed Plus
[*] Rocket Boots
[*] Lightweight Bullets
[*] Fireworks
[*] Rogue's Dagger
[/list]
[*] Added sprites for existing upgrades
[list]
[*] Heavy Bullets
[*] Pitcher's Mitt
[*] Smart Bullets
[*] Big Bullets
[*] Rubber Bullets
[*] Eightfold Steel
[*] Firestep
[*] Loyalty Card
[/list]
[*] Renamed items
[list]
[*] Damage Up -> Damage Plus
[*] Shot Speed Up -> Shot Speed Plus
[*] Bubble -> Bubble Wand
[/list]
[/list]