Graphics Optimisations (Early Access 16.0)
Author: Raspberry Jam,
published 2 months ago,
[list]
[*] Floor graphics are now drawn one layer at a time, rather than one tile at a time
[*] Improved lighting
[*] Fixed graphics buffer corruption
[*] Improved shader compatibility
[*] Depth buffers now use rgba8 instead of rgba32f
[*] Tile height, floor and wall are now chosen separately
[*] Explosions only destroy walls with 3 or more damage
[*] Added more walls and floors to the level editor (WIP)
[*] Greatly improved most food items
[*] Added new item - Jam on Toast
[*] Added new item - Spurs
[*] Added new upgrade - Jam Jar
[*] Added new enemy - Raven (WIP)
[*] Added new enemy - Penguin (WIP)
[/list]