This patch adjusts the grip transforms for switches and dials, which should hopefully fix the worst of the issues experienced by Valve Index users. Full notes: CHANGES - The rocket pod now fires its missiles sequentially with a new swarm-dispersal homing behaviour. - 50MMAC no longer requires a spin-up to fire. - NPC mechs now have access to a greater variety of weapons, including smoke grenades. - Improved mech footstep audio - it's now a proper boom instead of a weird clank. - Missiles are now easier to see on thermal sensors. - Tweaked tree visuals to look less flat and respond correctly to world lighting. - Several optimisations and framework changes to terrain engine in preparation for imminent improvements (project make-OVRLRD-less-ugly). - You can now press F1 to toggle debug mode - this will help me with improving controller compatibility, particularly on Index. - You can now press F3 to toggle VR mode - this is experimental and may cause issues but may help if you get into a weird non-VR state when mucking around. FIXES - IMPORTANT: Adjusted the pinch-proximity transform to improve accuracy when interacting with switches. - This may improve the experience for Valve Index users - please let me know if so! - Fixed a weird misalignment on thumb bone - Fixed an issue where smoke grenades would fall through the world. - Fixed an issue where popped smoke would be huge when viewed from a distance. - Fixed an issue where Goyangi platforms were hidden from thermal sensors. - Fixed an issue where mech-explosion shockwaves would silently push units around very slowly. - Fixed an issue where mech squadmates in skirmish would load in with incorrect chassis. - Fixed incorrect material on rocketpod mesh. - Fixed a cascading error in skirmish if an NPC equipped a drone launcher. KNOWN ISSUES (Working on it!) - Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them! - Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus! - Some trees are floating in Liberation (sorry, lots to do at the moment! - In some cases, allies in Liberation will spot the enemy and begin the assault before you arrive. - If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists. - Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain. -Restarting the game fixes this.