Update: 23 June 2023
Author: Niall,
published 1 year ago,
[h2]CHANGES[/h2]
[list]
[*] Added a default loadout to the hangar so that first-time players are less likely to deploy with no weapons equipped. (This will soon lead to saveable loadout presets.)
[*] Changed the bootup flow so that emergency lighting is enabled by default, and throwing the main battery breaker lever automatically switches to normal lighting. (No more mysteriously red cockpits!)
[*] The weapons screen will now notify you if you have no weapons equipped.
[*] Made text label on 'IGNITION' button brighter to avoid first-time players missing it.
[*] Added animations and UI audio feedback in hangar scene.
[*] Swapped physical 'LAUNCH' button for a UI button in the hangar - temporary measure to prevent people accidentally launching into a mission, unarmed, while trying to recalibrate their playspace.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed an issue where the 50mm AC would only inflict AOE damage but no direct-hit damage.
[*] Fixed an issue where firing a flare could cause minor instability.
[/list]
[h2]KNOWN ISSUES (Working on it!)[/h2]
[list]
[*] Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
[*] Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
[*] Grouped weapons must all be aimed independently (this will change soon)
[*] Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
[*] If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
[*] Legibility of clipboard briefings may be poor on some systems.
[/list]