[h2]ADDITIONS[/h2] [list] [*] Added flare launcher - the first 'utility' module which the game considers to be distinct from weapons. [*] This lays the groundwork for further utility modules, such as advanced radar and electronic warfare devices. [*] Added 'Auto Tracking' switch, which will force all active weapons to track the current target. [*] Useful for beams, missiles and high-velocity projectile weapons, but will not do bullet drop compensation for you. [*] Cockpit window now blocks smoke and other external effects, allowing you to hide in smoke clouds without blinding yourself. [/list] [h2]CHANGES[/h2] [list] [*] Significantly improved HUD rendering performance, eliminating 200-300 draw calls in some circumstances. [*] Scenery now blends between detail textures and distance textures when close to camera, improving visual quality. [*] Increased resolution of terrain splatmaps, allowing for better ground texture detail. [*] Improved all-round performance of terrain shader. [*] Mid-game menu is now accessible in non-VR mode by pressing the Escape key. [/list] [h2]FIXES[/h2] [list] [*] Fixed NPC mechs sometimes spinning in place instead of fighting [*] Fixed a bug where 'Projectile' class entities would often not detonate on beam strike [*] Fixed visible lighting errors and 'seams' at the edges of terrain chunks caused by mismatched mesh normals [*] Fixed a bug to do with registering the source of a projectile for kill information [*] Fixed an error to do with a custom video folder not always existing [*] Fixed a bug which was causing tiny buttons (like channel switching buttons) to be unresponsive [*] Fixed a bug where monitor's would display incorrect channel numbers [*] Fixed a bug with tree rendering performance [*] Fixed a bug which would cause phantom weapons to appear in unoccupied hardpoints [*] Fixed several issues with pacifist mode (entering a mission with no weapons equipped) [/list] [h2]KNOWN ISSUES (Working on it!)[/h2] [list] [*] Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!) [*] Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!) [*] Grouped weapons must all be aimed independently (this will change soon) [*] Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them [*] If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists. [*] Legibility of clipboard briefings may be poor on some systems. [*] Guided missiles can sometimes take a more artistic interpretation of their homing instructions. [*] Some subtitles may be absent or display incorrectly. [/list]