Update: 11 June 2023
Author: Nige,
published 1 year ago,
[h2]ADDITIONS[/h2]
[list]
[*] Added spectator cam with viewpoint toggles (press triggers near head to cycle)
[*] Added toggle for spectator cam (default off for performance reasons)
[/list]
[h2]CHANGES[/h2]
[list]
[*] Improved rendering performance generally
[*] Improved options menu layout
[*] More AI stability improvements
[*] Improved missile homing behaviours
[*] Lots of behind-the-scenes work on secret things you won't see for a while
[/list]
[h2]FIXES[/h2]
[list]
[*] Finally fixed holohud switch not being lit when holohud active
[*] Fixed some monitor UI overlays (like the crosshair) not rendering
[*] Fixed a bug where being heavier sped your mech up, and being underweight slowed you down
[*] Fixed a bug where tutorial UI was not rendering
[*] Fixed lots of small annoying background bugs in preparation for future features
[/list]
[h2]KNOWN ISSUES (Working on it!)[/h2]
[list]
[*] Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
[*] Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
[*] Grouped weapons must all be aimed independently (this will change soon)
[*] Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
[*] If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
[*] Legibility of clipboard briefings may be poor on some systems.[img]https://clan.cloudflare.steamstatic.com/images//43035846/f33e714457b5c12ec76c38f617ec95e7568844fa.png[/img]
[*] Some subtitles may be absent or display incorrectly.
[/list]