[h2]ADDITIONS[/h2] [list] [*] Added spectator cam with viewpoint toggles (press triggers near head to cycle) [*] Added toggle for spectator cam (default off for performance reasons) [/list] [h2]CHANGES[/h2] [list] [*] Improved rendering performance generally [*] Improved options menu layout [*] More AI stability improvements [*] Improved missile homing behaviours [*] Lots of behind-the-scenes work on secret things you won't see for a while [/list] [h2]FIXES[/h2] [list] [*] Finally fixed holohud switch not being lit when holohud active [*] Fixed some monitor UI overlays (like the crosshair) not rendering [*] Fixed a bug where being heavier sped your mech up, and being underweight slowed you down [*] Fixed a bug where tutorial UI was not rendering [*] Fixed lots of small annoying background bugs in preparation for future features [/list] [h2]KNOWN ISSUES (Working on it!)[/h2] [list] [*] Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!) [*] Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!) [*] Grouped weapons must all be aimed independently (this will change soon) [*] Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them [*] If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists. [*] Legibility of clipboard briefings may be poor on some systems.[img]https://clan.cloudflare.steamstatic.com/images//43035846/f33e714457b5c12ec76c38f617ec95e7568844fa.png[/img] [*] Some subtitles may be absent or display incorrectly. [/list]