Hello! Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. It has been three weeks since the release of 'NewMe NuMe LuMe: Alien Wars'! [img]https://clan.cloudflare.steamstatic.com/images//44912768/df95be68b2e2324157f313e56eb59fa5569fff10.png[/img] "Wow!!!" If you've had good moments, I hope they continue, and if you've had tough times, I hope better days are ahead! As I announced on April 19, I've been working on adding a new character over the past two weeks, and I've completed over 90% of the work, including the UI for the new character and adding a fireball attack! [img]https://clan.cloudflare.steamstatic.com/images//44912768/e12cb9e40badc17b0bcde2db871916e7bd731e3d.png[/img] "Wow!!! New character!!!" https://steamcommunity.com/games/2855660/announcements/detail/4202496761520245449 [Please refer to the above for details on the new character!] So, I'll upload a comparison video of Stage 4 test plays! 1. April 19 [previewyoutube=numVy0vh1Zw;leftthumb][/previewyoutube] 2. May 6 [previewyoutube=P3ibQzdpEcA;leftthumb][/previewyoutube] [img]https://clan.cloudflare.steamstatic.com/images//44912768/9cd904e752a1ad1ec532289839daaa984e496689.png[/img] Kim Ttolttol: "...Is this all you've made in two weeks?" [img]https://clan.cloudflare.steamstatic.com/images//44912768/3d46d8891474cc3d42e4df0cf9368f822d9ddbea.gif[/img] [Left: Newly made fire effect] [Right: Existing fire effect] Anyway, while creating the UI for the new character, I made a new fire effect, and personally, I feel satisfied as it turned out better than the existing fire effect! [img]https://clan.cloudflare.steamstatic.com/images//44912768/622b4623658f1a30e913d2cb797930eeee9adaac.png[/img] Therefore, I wanted to add this new effect into the game, but carelessly adding effects could lead to optimization issues, so after much consideration, I thought it would be great to add it when the existing boss is severely damaged (Phase 2)! [Existing] [img]https://clan.cloudflare.steamstatic.com/images//44912768/8f10e93215bfca51de752dc24bcff2ce3d5c41dc.gif[/img] [After modification] [img]https://clan.cloudflare.steamstatic.com/images//44912768/bc948941ea8ae1800b1734493bb12cc074534e9a.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/b90e67648ed01578ceb3c4c6206cb8a376349f9d.gif[/img] ...In fact, I patched last week, but I had to go out urgently and forgot to announce it. [img]https://clan.cloudflare.steamstatic.com/images//44912768/fe6e6414009dc499875a501068f899f87fef2d98.png[/img] In other updates, when a player's health drops below half during the first stage boss, a health recovery fairy is summoned to help reduce the difficulty. [img]https://clan.cloudflare.steamstatic.com/images//44912768/e109e79e9d67c620cd8c8afbd1edd8268058a0df.png[/img] This concludes the announcement. Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights! [img]https://clan.cloudflare.steamstatic.com/images//44912768/f066b7169d7454968b7130477ca309379cfa7269.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/fc4efc54b4212280901f462f7f52ffdde2a8d4d0.png[/img] Thank you very much for your interest in the game I developed!