"Future Development of 'NewMe NuMe LuMe: Alien Wars'! About Additional Stages an
Author: anhju7481,
published 6 months ago,
Hello!
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.
It has been a week since the release of 'NewMe NuMe LuMe: Alien Wars'!
I am truly grateful to everyone who has played my game or taken an interest in it during this short time!!
[img]https://clan.cloudflare.steamstatic.com/images//44912768/df95be68b2e2324157f313e56eb59fa5569fff10.png[/img]
"wow!!!"
Anyway, the purpose of this announcement is to discuss the 'additional stages and characters' update that we are currently working on, as indicated in the title.
The additional stages will be unlocked after clearing all 6 existing stages and will consist of 2-3 stages.
There will also be a total of 3 playable characters including the protagonist 'Kim Ttolttol' and two others with unique abilities.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/e12cb9e40badc17b0bcde2db871916e7bd731e3d.png[/img]
"wow! wow!! wow!!!"
However, as mentioned under the future development, I am only in the planning stages right now.
It might take me at least six months or more until completion, so I must apologize in advance....
[img]https://clan.cloudflare.steamstatic.com/images//44912768/9cd904e752a1ad1ec532289839daaa984e496689.png[/img]
"....."
But let me update you on the current progress: I am in the process of creating the first new character,
Ryong Ryong, who, as you can see in the thumbnail, runs the 'Ryong Ryong Shop' in the existing six stages selling potions that enhance 'Kim Ttolttol.'
[img]https://clan.cloudflare.steamstatic.com/images//44912768/5c065fc4294162632c80b40d21e263ede69a8607.png[/img]
Unlike 'Kim Ttolttol,' who can slide and perform a moving shot, 'Ryong Ryong,' since she runs a shop, has a different playstyle where she uses money instead of receiving ammunition, launching attacks with a coin shotgun which uses money as ammo.
This coin shotgun has two modes: one that consumes a lot of money for a wider attack, and another that uses less money but offers high accuracy and a wider range.
Additionally, to avoid monotony in gameplay, I’m adding an 'excitement meter' that speeds up movement and attack as you hit enemies.
Once it reaches a certain level, you enter an 'awakened state' where both speed and attack increase significantly, offering a distinct fun different from playing as 'Kim Ttolttol.'
[img]https://clan.cloudflare.steamstatic.com/images//44912768/e423a20351d9791ee0eecb0f64de9d5614632ed3.png[/img]
'Ryong Ryong' Playable art
[img]https://clan.cloudflare.steamstatic.com/images//44912768/da9f240c42b4bea4dd5c9287579638f2438c8205.gif[/img]
Here is the current character design of 'Ryong Ryong' in pixel art, although the hit reaction animation is not yet made.
Regarding stage 4 test play comparison:
1. Existing stage with Kim Ttolttol.
[previewyoutube=tNan139XQYc;leftthumb][/previewyoutube]
2. Ryong Ryong (unfinished).
[previewyoutube=numVy0vh1Zw;leftthumb][/previewyoutube]
I also plan to introduce a new auto-recharge attack mode that will replace the bomb attacks.
This concludes the announcement.
Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!
[img]https://clan.cloudflare.steamstatic.com/images//44912768/2169908c401af0f37a2ca098d26f466bb910a86d.png[/img]
Thank you very much for your interest in the game I developed!