Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. [img]https://clan.cloudflare.steamstatic.com/images//44912768/1a12da4876a0f0e020efda71664ea6ae4d4b93db.png[/img] Hello! It’s been a month since I posted the news in July, and now it's already the end of August! How have you all been during this past month? As for me, I caught a cold because I had the air conditioner on too strong. I spent two days of the week suffering from headaches, and the other three days struggling with a stuffy nose. Haha! Anyway, as for the development status for August, as announced in the July news, I focused on creating the shop system. Please see below for the details! [u]1. Shop System [/u] [img]https://clan.cloudflare.steamstatic.com/images//44912768/a19bfbf86433286f7f6560969243e2a4b3e847c5.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/a3d6d1011c5b9431d7fea44e8c98a61bb1f7b64f.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/b173eb78a079f9e2a4141e14176f64859926c2c4.png[/img] The shop items, except for the health and movement speed boost potions, have been adjusted to match each player character. Additionally, I've added interactions when you click specific parts of the shop character! [img]https://clan.cloudflare.steamstatic.com/images//44912768/aed6870e41a50b14e2504fb25e45bad7487086f8.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/9ce5d3e190416604557dc9b4118a8f3f66c4b082.gif[/img] [previewyoutube=yc3qxfky6YU;leftthumb][/previewyoutube] Also, there are now three different types of shop BGM, which change depending on the stage's progress. Check out the video above to see the shop BGM in action! [img]https://clan.cloudflare.steamstatic.com/images//44912768/29518fae2417de7669debe8fdd7562e29363ef5e.gif[/img] While working on the shop system, I found that the hand image turned out better than expected, so I decided to create an image to include on the Steam store page as well. [img]https://clan.cloudflare.steamstatic.com/images//44912768/f58eb0addba5123667c4af1af96c25b13a98c277.gif[/img] It took me four hours to make this, but I think it turned out well, so if I get the chance later, I’d like to add similar images to other parts of the game. [u]2. Player Shop Upgrades [/u] [img]https://clan.cloudflare.steamstatic.com/images//44912768/04885f97ca157e049e9a75b9cab58916eaddc40b.png[/img] While creating the shop system, I also added upgrade elements for each player. Although I’ve made all of them, I’ll introduce the most noticeable changes! 2-1. Kim Ttolttol [img]https://clan.cloudflare.steamstatic.com/images//44912768/5ee7ebb573e10f919dcdd3529627a710018f1d6f.gif[/img] Charge Attack Basic [img]https://clan.cloudflare.steamstatic.com/images//44912768/1a63e06c78828a77b61c645c35a4e8c4ff065b71.gif[/img] Charge Attack Upgrade [img]https://clan.cloudflare.steamstatic.com/images//44912768/7c95336faa29f51a45abaff95c0624839ef31d24.gif[/img] god Bomb Basic [img]https://clan.cloudflare.steamstatic.com/images//44912768/003cfe1ced38fb9985aeb6e4660e11e1c30de577.gif[/img] god Bomb Upgrade (Matryoshka!) 2-2. OcherFrog [img]https://clan.cloudflare.steamstatic.com/images//44912768/ac352985f20ffbbe0c6eaacd22a3e4dbdda736bd.gif[/img] Grenade Basic [img]https://clan.cloudflare.steamstatic.com/images//44912768/6ae9eefd5eb4248b5c30bfb5334289a0ccc4b1d6.gif[/img] Grenade Upgrade - Added Mini Grenades [img]https://clan.cloudflare.steamstatic.com/images//44912768/4b9ee93a5e351206150e46c94b26376fabfe22d4.gif[/img] Grenade Upgrade - Added Fragments 2-3. Ryong Ryong [img]https://clan.cloudflare.steamstatic.com/images//44912768/de50f1f90937686ef0c0ad92ee70148ddc7237d2.gif[/img] Fireball [img]https://clan.cloudflare.steamstatic.com/images//44912768/cfad1f3c7ee0d450c4fe13d4f0e2163716030925.gif[/img] Fireball Upgrade - Added Fragments [u]3. New Weapons for OcherFrog [/u] [img]https://clan.cloudflare.steamstatic.com/images//44912768/6683fc970a8a9e6978445a7852853a6e0b23e80f.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/dbb969a066e7adc63cf73604cdca54822ec7448e.gif[/img] (From the existing stage 6 supply weapons) In the additional stages, Kim Ttolttol's playstyle has been changed to a charge attack, and the new character Ryong Ryong now attacks with an accelerating coin shotgun and a charging fireball. The playstyle of supplying ammunition for weapons in the existing stages has been passed on to OcherFrog. [img]https://clan.cloudflare.steamstatic.com/images//44912768/918310de3b6f93f2c0d04fd7b67c8440b9ce2061.gif[/img] Therefore, compared to the new playstyles of Kim Ttolttol and Ryong Ryong, OcherFrog, who has a more traditional playstyle, didn’t see many changes other than some tweaks to bomb attacks. To balance this, I’ve added three new weapons! 3-1 Thunder Shot [img]https://clan.cloudflare.steamstatic.com/images//44912768/4cdd0e7f8393e80ba052b9e5c24692e3f140996c.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/4220c42da311331cc0f0508594ad795099548e46.gif[/img] 3-2 Laser Ball [img]https://clan.cloudflare.steamstatic.com/images//44912768/16e4eaecfb3b996a68735a348a9f8b6db515dee9.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/07b838a9f291ca3aef7de4222f6d513c930543ec.gif[/img] 3-3 Dlsperasl Bomb(Cluster Bomb) [img]https://clan.cloudflare.steamstatic.com/images//44912768/ceac39445282040b2da15d99ed39fe5aca4ea4dd.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/aa1cd27df0c148dc3f641fb6cdc217108f525e82.gif[/img] [u]4. Stage 2 Enemies [/u] [img]https://clan.cloudflare.steamstatic.com/images//44912768/1fb38cba9cec549e8d39ebd93757437608429ae8.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/edbf525b00fa3f037c9bf574ccf53b9677510aac.gif[/img] - New enemies to be added in the early part of Stage 2 Due to the work on the shop system, weapon upgrades, and other features, I’ve only been able to create the early enemies for Stage 2 so far. I plan to post news about Stage 2 in the September development update. Since just posting a video gets little response, I’ll also include details about enemy and boss patterns! Finally, my original plan was to complete everything before Halloween and release the update along with a Halloween sale. However, progress on the additional stages has been slower than expected, so it looks like the completion might be pushed to December this year or January to February next year… This is where I'll end this announcement. If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account! https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/ [img]https://clan.cloudflare.steamstatic.com/images//44912768/f066b7169d7454968b7130477ca309379cfa7269.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/66d5b19b5171f32a3300c6233bd9062ef7cbe010.gif[/img] Thank you very much for your interest in the game I developed!