Hello! Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. I'd like to inform you about an update concerning the coin revival feature, not a difficulty patch. Since the release of the game, I have received a lot of valuable feedback. Most of the comments were about the difficulty of the game... The game was described as hard, very hard, or even extremely hard.. [img]https://clan.cloudflare.steamstatic.com/images//44912768/a13537bb3c6456073ba7bcb0638bffa6ba572c8d.png[/img] Additionally, the difficulty was such that many players died before they could spend the coins they earned, making the use of coins very limited. [img]https://clan.cloudflare.steamstatic.com/images//44912768/622b4623658f1a30e913d2cb797930eeee9adaac.png[/img] Therefore, I contemplated whether to add a completely new feature and decided that a revival function, which allows Kim Ttolttol to be revived with a certain amount of health if they have a certain amount of money, would be a good addition. The coin revival feature is available from stage 2, and the amount of coins consumed increases from 300 at the start by 100 with each stage progression. Furthermore, to avoid decreasing motivation to play when revived in a penniless state, an additional supply of 120 machine gun rounds will be provided. To prevent the replacement of a currently equipped weapon with a machine gun, ammunition will be supplied in the form of a thrown ammo box, allowing players to choose the timing of their resupply. Since it's hard to explain this in words, I will also upload a video to show how it works! https://www.youtube.com/watch?v=3RaqL6nV1Ik This concludes the announcement. Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights! [img]https://clan.cloudflare.steamstatic.com/images//44912768/7570bc01fd4f8624f6e198398ff10f7342bdea11.png[/img] Thank you very much for your interest in the game I developed!