Hello! Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. The purpose of this announcement is to inform you about a game difficulty patch. Before I describe the patch in detail, I'd like to share my thoughts... Since I create the enemy attack patterns myself, I fully understand their behavior logic. However, testing the game alone has made me an 'expert' in my own game, which I believe has led me to misjudge its difficulty level... Anyway, the patch primarily targets the fairies, as you can see in the thumbnail images. Here are the details: [img]https://clan.cloudflare.steamstatic.com/images//44912768/b562e65a9a796cc02a06b83302463a51f473f1b4.gif[/img] Damage Standards: Standard Attack: 0.5 Melee Attack: 3 [url=https://clan.cloudflare.steamstatic.com/images//44912768/e17bf3b2eab8ecae9391cb46778ae036676045a7.gif][img]https://clan.cloudflare.steamstatic.com/images//44912768/e17bf3b2eab8ecae9391cb46778ae036676045a7.gif[/img][/url] Strawberry Fairy Health: 7.5 -> 4 Reattack Time: 1.5 ~ 2 seconds -> 2.5 ~ 3 seconds (1-second increase) Blueberry Fairy Health: 7.5 -> 4 Reattack Time: 2.75 ~ 3 seconds -> 3.75 ~ 4 seconds (1-second increase) Banana Fairy Health: 7.5 -> 4 Reattack Time: 1.33 ~ 1.5 seconds -> 2.33 ~ 2.5 seconds (1-second increase) Green Apple Fairy Health: 10 -> 5 Long-Range Reattack Time: 1 ~ 1.33 seconds -> 2 ~ 2.33 seconds (1-second increase) Enemy Grape Fairy Health: 6 -> 3.25 Slow Reattack Time: 2.67 ~ 3.17 seconds -> 3.67 ~ 4.17 seconds (1-second increase) Fast Reattack Time: 1.17 ~ 1.67 seconds -> 2.17 ~ 2.67 seconds (1-second increase) Melon Fairy Health: 13 -> 10 Orange Fairy Health: 7.5 -> 4 Reattack Time: 2 ~ 2.5 seconds -> 3 ~ 3.5 seconds (1-second increase) [img]https://clan.cloudflare.steamstatic.com/images//44912768/0a57f4fd18eb9f4bd046045b81ea7adc2090743b.gif[/img] Water Cat Health: 5 -> 3.25 [img]https://clan.cloudflare.steamstatic.com/images//44912768/4ae73679ad94c0c536e316c4cb5f2d6474c620ba.gif[/img] Large Cleaning Slime Health: 20 -> 13 Reattack Time: 6.67 ~ 8.33 seconds -> 11 ~ 12 seconds (4-second increase) Small Cleaning Slime Health: 6 -> 3.25 [img]https://clan.cloudflare.steamstatic.com/images//44912768/57ea1ffd25a8f63c28a2ed64974e264d4002abc8.gif[/img] Snake Snake Snake Health: 10 -> 8 Bubble Reattack Time: 1 ~ 1.5 seconds -> 2 ~ 2.5 seconds (1-second increase) [img]https://clan.cloudflare.steamstatic.com/images//44912768/4204c69e7b99f028244898ac61cc8d11df83efc0.gif[/img] birrrrd Health: 13 -> 10 Dynamite birrrrd Health: 13 -> 10 Dynamite Throwing Reattack Time: 2.5 ~ 4.17 seconds -> 3.5 ~ 5.17 seconds (1-second increase) Due to the decrease in health of enemies, there has been a devaluation of both close and long-range enhancement items, leading to a price adjustment. That is all for now! [img]https://clan.cloudflare.steamstatic.com/images//44912768/ff9cb170b215ae1e420ab58af82480cb0efb9236.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/cf7a0d9a66e980219335bc001dd8e771c6e39e83.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/f62d35f2635722e346c4adf9b1bdd10d05a25491.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/020bff141ca6ed0fec88384adf2a4206a8e71c2f.gif[/img] Of course, this difficulty reduction patch has only affected some enemies; the difficulty levels for the remaining enemies are hard to adjust as I've become too accustomed to the game, so I need your feedback! This concludes the announcement. [img]https://clan.cloudflare.steamstatic.com/images//44912768/fa8d69defd2fce11630ad9f66bbe0b70ed456f86.png[/img] Thank you very much for your interest in the game I developed!