Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. [img]https://clan.cloudflare.steamstatic.com/images//44912768/240dc4e8a74f36f91a7c25fdf710f25b17435017.png[/img] Hello everyone! It feels like it hasn't been long since I last posted a development update, but a month has already flown by, bringing us to the end of July! As the saying goes, "lucky number seven," I hope this July has brought you good fortune! Of course, I also wish those who aren't fans of the number 7 all the best of luck!! Anyway, in my last update, I only covered up to the player selection screen and the new enemy characters in the additional stages, but this update will cover my game development progress over the past month! Please see below for more details! [u]1. Stage 1 [/u] [img]https://clan.cloudflare.steamstatic.com/images//44912768/689ffbda16482092c9ab08555e107eab332e381b.png[/img] Stage 1 is fully complete with new enemy patterns and map configuration. I've also produced a test play video! [previewyoutube=gMN3KNUwxq0;leftthumb][/previewyoutube] However, since each player character has a different style, I need to adjust the item supplies for each character, but currently, the stage is configured based on 'Kim Ttolttol,' so further adjustments are still needed. ----- Player character styles: Kim Ttolttol - Charge attack type OcherFrog - Ammunition supply type Ryong Ryong - Coin attack + Berserker(?) type (Please refer to the June news for each player's test play video!) ----- [u]2. Additional Stage Shop[/u] While the existing stage shop only had four categories: health, movement speed, shooting, and melee attacks, the additional stage will introduce more specialized upgrades tailored to the new player characters' styles, planning to increase the number of upgrade types to six per player. [img]https://clan.cloudflare.steamstatic.com/images//44912768/49afa9fa69597300a2d517c4d3a905de8b40a21c.png[/img] However, looking at the existing stage shop… [img]https://clan.cloudflare.steamstatic.com/images//44912768/edd6a775a11550d3548b2ff828d6b16f5ccd8bfe.png[/img] (sigh) Therefore, I've decided that the shop in the additional stages needs to be created in a new style, rather than using pixel art as before. [img]https://clan.cloudflare.steamstatic.com/images//44912768/2081e7cb9cdf5d65e468c3eef57d6b7278023188.png[/img] Background of the additional stage shop [img]https://clan.cloudflare.steamstatic.com/images//44912768/6a6db966a3331d7064fae96e85bffb1b14ac653f.png[/img] Anticipated gameplay(?) Currently, only the shop background and character drawings are done, so the implementation of shop items and objects is expected to be completed by next month! This is where I'll end this announcement. If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account! https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/ [img]https://clan.cloudflare.steamstatic.com/images//44912768/f066b7169d7454968b7130477ca309379cfa7269.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/17fe3c49dc45c776031102a141e1625bf7746564.png[/img] Thank you very much for your interest in the game I developed!