Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars' (4)
Author: anhju7481,
published 6 months ago,
Hello!
Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.
We are pleased to inform you about a patch concerning the difficulty levels of stages 2 and 3.
Similar to the second patch, today's update aims not to lower the attack patterns and health of enemies to make the game easier for players with lower performance devices, but rather to increase the ammunition supply for players with higher performance weapons. Below are the detailed changes:
1.
The ammunition for shotguns provided at the start of stage 2 has been increased from 120 to 240 rounds.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/1cefb6c2676cf7e40c25152e1a848087bfe99b7b.png[/img]
2.
Immediately at the start of the latter half of stage 2, a machine gun will now be supplied with its ammunition increased from 120 to 240 rounds.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/e88214c1424a54e90c1ea79c7d275ddda182e20c.png[/img]
3.
At the beginning of stage 3, the ammunition for machine guns has been increased from 120 to 240 rounds.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/3bee065b2969ff6c0eb57f3528eafa38b301e3d3.png[/img]
4.
Additional shotguns will be supplied at the beginning of stage 3.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/06e47049a46c236a40ae0ab602557a8efb052efb.png[/img]
5.
The supply method for electromagnetic ball ammunition at the beginning of stage 3 has been changed. Instead of supplying an additional 120 rounds after a certain number of enemies are killed, the ammunition has been increased from 120 to 240 rounds.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/7a655f08c86ecf4729b6326525789dc1256e04fe.png[/img]
6.
The supply of drone friends in the latter half of stage 3 has been upgraded from level 1 to a closer companion at level 2.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/6dfb4f27966111478c1b05080017b54ae0856135.png[/img]
7.
The ammunition for machine guns in the latter half of stage 3 has been increased from 120 to 240 rounds.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/cf3d214520e785782034319952e92ab6688bfe66.png[/img]
8.
A health recovery item has been added at the beginning of stage 3 at street vendor points.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/abe636663167b3b6abae4d8ace91af87a334b3e9.png[/img]
9.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/43709595945db5a8df5804ba0996296664503b92.png[/img]
Downgrade patch for alien snipers: As mentioned, instead of downgrading enemy levels, we chose to increase the supply of ammunition. However, it was decided to downgrade because this enemy was perceived as annoying rather than challenging.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/6723ef73a0b444026e41ff29e9d6a68acad1d4ca.gif[/img]
The speed of the scope has been reduced by 20-25%.
[img]https://clan.cloudflare.steamstatic.com/images//44912768/26557a57c1bb3cd296792b3bc1deb03acc8c6b3e.gif[/img]
This concludes the announcement.
Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!
[img]https://clan.cloudflare.steamstatic.com/images//44912768/22a52030529119568e955ab11910653b1866b075.png[/img]
Thank you very much for your interest in the game I developed!