Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. [img]https://clan.cloudflare.steamstatic.com/images//44912768/c76a2e6dc7f2cae6c4efa345b1762ccb70b9d7c3.png[/img] Hello! A few weeks have passed since the last development update at the end of September, and now it's already mid-October! How have you all been this past month? This announcement covers the updates mentioned in the title: the addition of the new (epilogue) stage and the Checkpoint System, which was discussed in the previous development log. Please see the details below! [b]1. Checkpoint System[/b] [img]https://clan.cloudflare.steamstatic.com/images//44912768/5608ed6a392f3613114866fdcb9b5497a781e044.gif[/img] The checkpoint system allows you to start from the middle of a stage by turning on the TV at the beginning of the stage. This way, you can choose where to start playing from! This function isn't one-time-use; it unlocks automatically when you progress past the midpoint of the stage. Even if you use the save function or clear the stage, the checkpoint system won’t reset and will remain available. [img]https://clan.cloudflare.steamstatic.com/images//44912768/a4c23a91e7827524bc9b75ad764341f2729a4138.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/4ccdb9328a352ec8b4be70ec32ab861d95aa293c.gif[/img] In fact, as mentioned in the last development log, the checkpoint system itself was completed last month. However, since the drawings for the checkpoint feature weren’t ready (as shown in the image above), it wasn’t included in the update until now. [img]https://clan.cloudflare.steamstatic.com/images//44912768/d3351f9d31441ece16be61b0c9751bd19c237281.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/357cddeced8f784ae53e1aea506d36201e4b3bf6.gif[/img] [Stage 5 drawings] This time, I've completed and updated the drawings for all the checkpoint points in the existing stages (1~6)! (Though, for the new stages, only the function has been implemented, and the drawings are still in progress.) Also, the drawings for stages 1~5 have been uploaded to the artwork page. If you'd like to take a look, please visit via the link below! https://steamcommunity.com/app/2855660/images/#scrollTop=0 [b]2. New (Epilogue) Stage Update[/b] In April this year, I announced the upcoming new stages, and it’s taken six months to finally release this update. [previewyoutube=YoESpJhSxoM;leftthumb]https://youtu.be/YoESpJhSxoM[/previewyoutube] To celebrate the release of the new (epilogue) stages, I've also made a gameplay video that will be uploaded to the store page! However, please note that this update only includes the "[u]new character and stages 1~2.[/u]" The prologue, story, character drawings, dialogues, and the third stage are still unfinished. Also, for stage 2, the boss is not yet complete, so this update only covers everything except for the boss battle. Ideally, I would have liked to complete all the content before releasing the update, but the development pace has been slower than expected. Although I post monthly development logs, I thought it would be better for you to experience the current progress directly rather than just reading about it. So, I decided to release the parts that are finished now. I apologize for this, and I will add the boss for stage 2 as soon as possible in a future update. Lastly, I tried to make the new (epilogue) stages easier than the existing stages, but since I’m developing this game solo, the difficulty tuning might not be perfect yet. If you find any enemy patterns or difficulty too challenging while playing, please share your feedback via the link below. I'll actively consider your input and make adjustments! https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/ [img]https://clan.cloudflare.steamstatic.com/images//44912768/f066b7169d7454968b7130477ca309379cfa7269.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44912768/c0c5ab4d97543e22a4df32d4184d6039504df34c.gif[/img] This is where I'll end this announcement. Thank you very much for your interest in the game I developed!