Battle Design Change
Author: cevozby,
published 4 months ago,
Hello respected Khans, I am the developer of the game Cevozby.
We are getting closer to the big update. In this process, we decided to make some changes to the game.
New Map and New Movement System:
[img]https://clan.cloudflare.steamstatic.com/images//44297973/a10d78b4012fb10c143ea099da91ebc51ea3bedc.jpg[/img]
The picture above is now our new field where the matches will be held. Our armies will now fight here.
While doing this, we have made changes to the battle design.
-Spear and archer units will only be able to travel on roads and will not be able to use places other than roads.
-Cavalry will be able to move as they wish on the entire map except for mountains.
-Cavalry will be able to hide when they enter the forest.
-Although this is not definite, we may add hills where archers can climb to some critical points.
Why this system:
In the previous system, since all armies could go wherever they wanted, control was more difficult and therefore some tactics were more difficult to implement. For example, it was very difficult to go around a unit with cavalry or we could not put archers somewhere and say defend it because every unit could be everywhere.
At the same time, since this is done in a sports style, we thought that adding certain rules would be easier both in terms of development process and gameplay.
Apart from these, we aim to bring attack types.
Spearmen -> Normal attack, surrounded, leapfrog
Archers -> Marching fire, surrounded, shoot and scout
Cavalry -> Normal attack, flank, shoot and scout, surrounded
We tried to diversify the attacks in this way. We think that with the attack multiplier already in our game (bonus for attacks from the flanks and from behind), such attacks will change the course of the game.
Don't forget to follow us.
Have fun!