HWM Development Update V.0.2.7
Author: kalamayin,
published 1 year ago,
Greetings, Esteemed Khans!
Omer here from Oba Games, bringing you another dev update.
Unfortunately, I started the week with a bout of sickness, and, in true small indie team fashion, managed to share the "joy" with a teammate. So, if you find yourself around the capital of Turkey, maybe hold off on visiting our studio for a bit.
Here's what we managed to pull off in our half-dead, half-sick work timeline:
[b][h2]Updates:[/h2][/b]
[h3][b]League System[/b][/h3]
This mammoth update is still in the works. Here's what's cooking:
[list]
[*] We've crafted the fixture, giving structure to the battles.
[*] Clans now have their own schedules, adding a layer of strategic planning.
[*] While your battle is ongoing, other clans' battles are quietly simulating in the background.
[*] The league's starting and ending dates have been set. Get ready, as the league kicks off around May.
[*] We're cooking up some pre-season activities, involving training sessions and friendly battles.
[*] The league ranking table is now in order, showcasing clans in their rightful ranks.
[*] UI System: This is still a topic under discussion. We're looking to enhance the user interface, and if you have any suggestions, we're all ears.
[/list]
[b][h3]Battle System[/h3][/b]
Currently, in the draft phase, we're working on refining the battle system:
[list]
[*] I'm tinkering with changes to make battles more dynamic, especially in terms of unit positioning and strategic maneuvers like wing attacks or penetration moves.
[*] We're looking to create more separation at the backside to add a layer of anticipation until both sides start making critical impacts with their backside forces.
[/list]
[b][h2]Fixing:[/h2][/b]
[list]
[*] We've tackled the special character problem once more. You can now proudly see the "ğ" letter in all its glory.
[*] The "vs." animation in battles, which is occasionally stacked over, has been fixed.
[*] Units' size arrangement has been changed to squares instead of rectangles. This adjustment is a step towards solving some issues, with more comprehensive solutions in the pipeline.
[/list]
Despite the challenges, we're pushing forward to make "Hakan's War Manager" the best it can be. Your feedback and patience mean the world to us.
Best regards,
Oba Games Team