Greetings, Esteemed Khans! Omer here with another weekly update. I've decided to shake things up a bit and give you more than a dry log of updates. Let's see what happened this week: [h2]Updates[/h2] [h3]In-Battle Update:[/h3] [list] [*] We listened to your feedback and increased the battle map size. It was getting a bit cramped for our units, hindering their clashes. A bigger map provides more room for strategic maneuvers. [*] Unit size got a boost! Now, you can witness a more grandiose clash of armies. While they might not be fully clashing yet, the increased size adds to the immersive feel of commanding an army. [*] Changes in unit representation: With the increase in unit size, the low numbers now appear much smaller in the battle screen compared to larger numbers. This tweak enhances the overall visual experience. [*] Movement mechanics got a revamp. We transitioned from a grid-based movement system to a simpler navigation-based one. This change aims to inject more soul into our units' movements. [*] Unit stats underwent adjustments. Base stats and leader effects now ensure that the pacing of the game isn't affected by the larger map size. [*] Clarifying battle roles: Wings are now positioned farther away from the center, and backup lines maintain equal distance. This provides a clearer distinction in battle roles. [/list] [h3]League Update:[/h3] [list] [*] A friendly match system is in the works. Soon, you'll be able to test your tactics and leaders during your off weeks. [*] Short Calendar update: Now, you can see the next two weeks on the short calendar, displaying your battle matches according to the season. [*] Time Pass update: Clicking the continue button now allows you to pass the week, taking you directly to battles if scheduled. It's a simple but crucial feature for managing your clan's time effectively. [*] Long Calendar update: We're working on enhancing the long calendar, providing a more detailed look at upcoming events. Expect its completion by next week. [/list] [h3]UI Update:[/h3] [list] [*] Stadium update: With units' animations and zoom options, our field has become even more crucial. We're giving it a makeover to align with the enhanced visuals. [*] Dark UI update: Progress is a bit slow on this front, but fear not! One of our team members is now dedicated to giving the Dark UI the attention it deserves. [/list] We're making strides toward the Early Access release, and your feedback has been invaluable. Keep the suggestions coming as we shape "Hakan's War Manager" together. Best regards, Oba Games