Greetings, Esteemed Khans! Omer here from Oba Games, bringing you the latest updates on what's been happening in the last week: [h2]Updates[/h2] [h3]Dark UI[/h3] After considering your feedback and engaging in discussions and brainstorming sessions, we've delved into the realm of Dark UI. Our current plan is to maintain both UI options, giving players the choice. Originally, our goal with the original UI was to create a Turkic oriental vibe. With the new Dark UI, we're aiming for a cleaner, text-based, and less eye-straining interface. Here's a sneak peek at the early prototype of the Dark UI: [img]https://clan.cloudflare.steamstatic.com/images//44297973/61b12f5e50658aedd71d2a0e32c4aebfebf48476.png[/img] [h3]Troops and In-Battle Adjustments[/h3] We're introducing a new element called "discipline" to the game. While not entirely novel, it's a fresh addition for us. In battles, we want to give leader stats more purpose. For instance, good leaders with high stats will be able to arrange their troops more tidily, whereas bad leaders will struggle to manage their armies efficiently. Here's an example of what we're working on: [img]https://clan.cloudflare.steamstatic.com/images//44297973/d0bee8acb7d120dc0c588386b5d6113483daa826.png[/img] We're also working on adjusting the numbers and troop locations to make battles feel more dynamic. Our goal is to create a battlefield where the separation between right and left wings has a significant impact. In the new system, winning a battle on a wing will have a more pronounced effect compared to the old system where all the lines were close together. Additionally, we're introducing the concept of back lines to make timing more critical. The decisions of when to attack or support the front line can now greatly influence the outcome of the battle. Perhaps you want your back lines to maneuver through the wings and forget about the center. It's all about strategic choices that add depth to the gameplay. We appreciate your ongoing support and feedback as we strive to make "Hakan's War Manager" an even more immersive experience. Feel free to share your thoughts and suggestions! Best regards, Oba Games