Good Morning, Been looking at the feedback on the game and decided that it would definitely be wise to add a tutorial level. It's time to go back to Police academy. Rookies can learn the ropes, and Veterans can maybe pick up on some new tricks! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35182196/7045ba3f5a5e61b25da94577e48affa4655c4c09.png[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35182196/4c2b1fce7b7b4c310a3c5d27e8d7e3b6dcff66fa.png[/img] FPS players can access it from the Main Menu, and VR players can access it from the "How to Play" Board [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35182196/9b69a2c4f6cc8dde67ea922917a5071e2976140d.png[/img] [b]Model Fix:[/b] Fixed the Female Enemy Models. It was bothering me for some time...and I finally got around to fixing their skeletal structure [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35182196/45858048834540d85093f6c46e016827f9263a9f.png[/img] [b]Other Changes:[/b] Worked more on the shooting through the wall glitch. I added additional safeguards to the AI so that it would disable their firing when their guns are in the walls....hopefully this squashes that problem finally. Fixed a relatively new issue that cropped up where walls were flickering out. If you never witnessed it....then great...pretend you didn't read this. Fixed an issue where if you creep slowly into a wall in roomscale, you can phase through walls (this was something I would have never caught myself as I normally stand still whilst playing). Made the windows slightly less opaque blue on Mission 1 and 3, so you can spot enemies a little bit easier. Thank you everyone for your feedback and for your patience. Y'all are helping me shape this game into something truly great!