Patch 1.62 - Volumetric Lighting, Script Performance Optimization
Author: Huskinator,
published 3 years ago,
Hi Everyone,
With this update, I aim to add more luster to Fast and Low, by adding an option to enable Volumetric Lighting in the games base maps.
[h1]Volumetric Lighting[/h1]
I found a relatively efficient way to add Volumetric Lighting to the base Fast and Low levels, and it makes the lighting in the game really stand out (especially in the darker missions).
[img]https://clan.cloudflare.steamstatic.com/images//35182196/7787c0647a473d51d7db75303a7659ff8e7e4f4f.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//35182196/8cd45f77a1a61094dc220dd4314cc930c99e789a.png[/img]
It also makes some locales look dingier and dustier than before! ːsteamhappyː
[img]https://clan.cloudflare.steamstatic.com/images//35182196/b77a55761b03eb4f88fd8bef731c5690fb0e92ce.png[/img]
By default, Volumetric Lights are turned off. However, they can be enabled in the Misc Settings Board for the VR player....and also in the Options tab for the Desktop User.
[img]https://clan.cloudflare.steamstatic.com/images//35182196/59d3b0a3ac28070617dfe0ec62a95826e526959e.png[/img]
As this option is relatively taxing for GPUs....asymmetric local multiplayer would automatically disable the Volumetric Lights.
[h1]Misc Fixes[/h1]
- Refactored several scripts for Optimization (this should reduce the amount of fps spikes in the game)