Hi Everyone, The past 2 weeks, I've been focusing on improving the gameplay for the Desktop PC players. I've added the ability to lean around corners, reworked a lot of the animations, and fiddled around with the recoil and spread to make each of the guns feel more snappy. The game is now on Patch 1.93. [u][b]FPS Update[/b][/u] New Animations added for the FPS player. [img]https://clan.cloudflare.steamstatic.com/images//35182196/c1013e534af71a570f99f1b5f9486167d0651a03.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//35182196/93dc645fee634bc2b2ee0ff61c451104c547165b.gif[/img] [i]FPS player models now have different hipfire and aiming down sights poses[/i] Quicker Reload ([i]new animation + shorter reload time[/i]) for FPS player when reloading with ammo in the chamber. [img]https://clan.cloudflare.steamstatic.com/images//35182196/6695fb0fcf86dba2e0a84aad0ac66af3ebed0941.gif[/img] Leaning around corners now added for FPS players [img]https://clan.cloudflare.steamstatic.com/images//35182196/0eb8a2d0a47d9d8c9ba6758561f4f3622d07008b.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//35182196/c09a1c8d4caff17c5cf9dbdf1d77b8044a5d414a.gif[/img] [u][b]Audio Changes[/b][/u] - Fixed the spatial audio for Doors. [i]Door opening/closing sounds can no longer be heard from across the map![/i] - Added footstep sounds for enemies and civilians - Added knife "whoosh" sounds for Knife-wielding enemies [u][b]VR Gameplay Changes[/b][/u] - Opening the Revolver, Sawed-off Shotgun, Double-Barreled Shotgun, & Triple-shotgun now only ejects [b]used[/b] ammo. Players can now easily reload to full instead of being forced to expend all their ammo all the time. [img]https://clan.cloudflare.steamstatic.com/images//35182196/726f71c4e5b1949312f0ff17bd1623ce65448ea7.gif[/img] [u][b]Misc Changes[/b][/u] - Enemies now have to rotate fully towards you before they start shooting at you - Enemies in the "Standing still and Firing" mode may now run to available cover after a random point - Adjusted enemy projectiles to better collide with walls - Breaking enemy masks now put them in a brief "STUN" state - "Attacking from ground" enemy animations reworked - Fixed Bug in "Map 4" where hostages heads were exploding even when their executioners were killed. Thank you everyone for their feedback and support. Have a happy summer!