Hi Everyone, Just wanted to give you all a progress update on what I've been working on the past few weeks, and pass along some good news and some bad news. The good news is that the I've been making pretty good progress in getting Custom Levels access into Fast and Low. So far I've created a working Unity-based level editor that allows the community to make custom maps and export them as asset bundles for Fast and Low to run. ːwinter2019happyyulː [img]https://clan.cloudflare.steamstatic.com/images//35182196/41028f50e85d872d2105bad3d54ee693592e2bab.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35182196/d8839ecfbe07171116bd088ad0c75034d4358656.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35182196/08264a54e29e71d0fc00627b0bbcb96f2061e50e.png[/img] With this editor, players are given templates to add in enemy placements, doors, patrol paths, change the level music and etc. [img]https://clan.cloudflare.steamstatic.com/images//35182196/6d588b130d010924c78a1e05a3e1c4aacbdc79fc.png[/img] I'm currently still working on the multiplayer portion of mod-support so players can enjoy custom maps with their friends.... And I'll also need to create a step-by-step guide/manual on how to use all these cool tools so that users can get their custom levels up and running smoothly. I feel that with the inclusion of user-generated levels, it would greatly increase the replayability of Fast and Low. The Bad news for all this is that with the re-factoring of all my scripts....unfortunately it would break your saved game data. ːwinter2019sadyulː However, I'll have a Saved-game file ready with everything unlocked on the Discord when I release the next update. This is just a sneak peek of what I'm working on so y'all don't think I'm just slacking off over here lol! ːwinter2019happyyulː Stay tuned for more!