Hi Everyone, I'm happy to announce that today I'm releasing a new content patch for Fast and Low. This patch includes a brand new level, and a new weapon for you to find and unlock for your arsenal. The game version is now 2.5! [h1]Mission 21 - House of Tranquility[/h1] [img]https://clan.cloudflare.steamstatic.com/images//35182196/05f95c7eb731706207b229933b2bdafa35acf767.png[/img] I've always been inspired by traditional Japanese architecture. So for this mission, I created a nice traditional styled home for everyone to tactically breach through! [img]https://clan.cloudflare.steamstatic.com/images//35182196/d19441ec54f81cf7c59160ecb82db935b829857a.png[/img] [h1]New Weapon[/h1] I know in the past I promised to add more non-lethal options to complete missions....but at the same time, I also like seeing things go boom. So here's the latest weapon for you to unlock from Mission 21. [img]https://clan.cloudflare.steamstatic.com/images//35182196/85b3b64ca34084d54706713c5415ee44186fdcfa.gif[/img] [h2]Boom![/h2] [img]https://clan.cloudflare.steamstatic.com/images//35182196/9975f4878105c06e1e893683d69e0a36c9b3b505.gif[/img] [h2]Blam![/h2] Here's a little hint on how you go about doing it! [img]https://clan.cloudflare.steamstatic.com/images//35182196/a66cb8614f6172f4e32745ef6d9138ccb941b3c4.png[/img] [i](Yep, it's the same cat from Mission 7)[/i] [h1]Misc Fixes[/h1] - Adjustments made to VR Reload Pouch and Zip-tie colliders (to avoid less overlap) - Added new enemy and civilian models - Fix enemy animation issue when disarmed - FIx enemy multiplayer sync issues (for sitting/standing idle animations) - Fixed issue with Bonus Missions not accurately tracking Mission Clear time and other variables As always, Thank you everyone for playing and supporting Fast and Low. Please let me know if you run into any problems, and I'll catch y'all next time. -Huskinator