Patch 1.99G
Author: Huskinator,
published 1 year ago,
Hi Everyone,
The following update that provides a bit more polish to the game, and fixes some issues I've noticed in my testing. Game Version is now 1.99G.
[b]Enemy Changes[/b]
- Upon seeing a fallen ally, enemies will now be more inclined to search for cover to ambush the player
[i]This will greatly reduce the instances of players pulling half the map upon killing one hostile.[/i]
- adjusted the head rotation for the "Fake-Surrendering" animation for enemies
[b]Level Updates[/b]
- reduced size of over-sized cans/clutter in Map 2
- reduced the size of some of the furniture in Map 5
- changed placement of cover in Map 5
- lowered the height of all the cubicles/tables in Map 6, to allow cover-fire enemies to be able to shoot over obstacles
- found/removed a duplicate wall in Map 14
- fixed occlusion error in Map 15 for the FPS player when entering the backroom staircase
[b]VR Player Changes[/b]
- general model improvements for VR Avatars
- fixed the wrists for 'Officer Lo' model when rotating hands
- adjusted angle of back holsters
- resized Remy-SG holster highlight
- reduced size of VR handcuff grab collider (less occurrence of accidentally grabbing handcuffs when trying to reload weapons)
[b]FPS Player Changes[/b]
- improved the sprint animation for the FPS player models
- slightly reduced FPS player movement speed to be more in line with VR player
- fixed AK quick-reload animation for FPS player
- fixed FPS player animation bug when changing equipment mid-throw
[b]Misc Fixes[/b]
- revamp enemy spatial audio
- made door audio a bit more audible
- fixed door handles not breaking properly when shot
- [b]BIG [/b]improvement to Slow Motion modes!!! Enemies will now ragdoll less crazily when killed in Slow-Motion
- ejected shells will last slightly longer before disappearing
- fixed issue with background music cutting out mid-combat