Hi Everyone, The following update that provides a bit more polish to the game, and fixes some issues I've noticed in my testing. Game Version is now 1.99G. [b]Enemy Changes[/b] - Upon seeing a fallen ally, enemies will now be more inclined to search for cover to ambush the player [i]This will greatly reduce the instances of players pulling half the map upon killing one hostile.[/i] - adjusted the head rotation for the "Fake-Surrendering" animation for enemies [b]Level Updates[/b] - reduced size of over-sized cans/clutter in Map 2 - reduced the size of some of the furniture in Map 5 - changed placement of cover in Map 5 - lowered the height of all the cubicles/tables in Map 6, to allow cover-fire enemies to be able to shoot over obstacles - found/removed a duplicate wall in Map 14 - fixed occlusion error in Map 15 for the FPS player when entering the backroom staircase [b]VR Player Changes[/b] - general model improvements for VR Avatars - fixed the wrists for 'Officer Lo' model when rotating hands - adjusted angle of back holsters - resized Remy-SG holster highlight - reduced size of VR handcuff grab collider (less occurrence of accidentally grabbing handcuffs when trying to reload weapons) [b]FPS Player Changes[/b] - improved the sprint animation for the FPS player models - slightly reduced FPS player movement speed to be more in line with VR player - fixed AK quick-reload animation for FPS player - fixed FPS player animation bug when changing equipment mid-throw [b]Misc Fixes[/b] - revamp enemy spatial audio - made door audio a bit more audible - fixed door handles not breaking properly when shot - [b]BIG [/b]improvement to Slow Motion modes!!! Enemies will now ragdoll less crazily when killed in Slow-Motion - ejected shells will last slightly longer before disappearing - fixed issue with background music cutting out mid-combat