Hi Everyone, Today I'm posting a patch that provides a small update to the FPS player animations, and also fixes on some small issues I've encountered in my test-runs. Game version is now 1.99F. [u][b]Update notes[/b][/u] - added sprinting animations for the FPS players world model. [i]Now in multiplayer, you can tell when an FPS player is sprinting![/i] - added some additional variation to AI responses to danger. [i]Their stats, which are generated randomly at the start of each level, will determine whether or not they will immediately spring into [b]hostile [/b] mode)[/i] - adjusted the size of some over-sized furniture in Map 5 [u][b]What's next[/b][/u] I'm currently working on my 3rd bonus mission. This will be released in conjunction with the [b]Final Release [/b]of Fast and Low! Here's a sneak peek of what I've got cookin' so far. [img]https://clan.cloudflare.steamstatic.com/images//35182196/87b98e17a2fbb346232e87dd71bf2944b9c5f72e.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35182196/78118ccd5d653a2b1d244149d09feb081bcbe559.png[/img] [i]This is a desert themed level, that consists of 3 separate buildings that players will have to fight their way through.[/i] I've spent nearly [u]4 years[/u] working diligently on Fast and Low. Putting Fast and Low in [b]Final Release[/b] status will allow me to create a bit of separation between myself and this project... And it will allow me more time to start dabbling on my next new idea! However, even when Fast and Low finally goes into full release status, I still fully plan on supporting the game when it comes to fixing bugs, adding small features (as I improve overall as a game developer), and of course adding new Bonus missions every now and then! Fast and Low is my passion project after all! As always, thanks to everyone for your feedback and support so far! Let me know in the comments or in the discord if y'all run into any problems!