Good Morning, Took a break from working on Mission 10 to look back/improve on my previous missions. [b]Mission 1, Mission 2, Mission 3[/b] Models have been slightly updated on and meshes have been optimized to improve performance. [b]Mission 4 Rework[/b] Reworked the level layout, so there is less open areas in the western quadrant. Also worked on optimizing the level. Turns out the background meshes was causing a huge hit in performance. So I had to cut them out, and redecorate the office. Hopefully things are better now. [b]Bullet Wounds[/b] Found a way to implement a lightweight bullet wound solution when shooting enemies (and civilians)...now you can see where you hit the person! [b]Small Fixes[/b] Shifted the model on the First Person Controller (Officer Lo), so that his models position matches with the collider of the controller. This makes it so it won't look like hes clipping into walls when playing multiplayer.