Hello Everybody. Hope y'all are keeping safe in these hard times. I am excited to announce that 4 Player Online Multiplayer co-op is now ready for action for Fast and Low!!! VR players and FPS players can now connect with one another to fight crime together!!! With the introduction of 4 player co-op, I've also created 2 new cop avatars for players to play as... [b]Demarcus Stone:[/b] [img]https://clan.cloudflare.steamstatic.com/images//35182196/c2f0798c0e2b17e1681989a31dd83ed9207b411d.png[/img] [b]Angel Ramirez:[/b] [img]https://clan.cloudflare.steamstatic.com/images//35182196/fdbb1e5a81fe2b7e25d39e8a0a524f125e7a31b1.png[/img] For Desktop players. There is a new option to enter Online Mode. Playing asymmetric local multiplayer is under the same "Start Game" option. For VR users. There is a separate "Mission Book" to use to initiate Online play. [b]Current Limitations:[/b] - FPS players only have the option of playing as Officer Lo....I plan to make a generic SWAT dude skin for the FPS players in Online mode - All the VR players currently have Faust's voice for Calling Arrest. At the moment, it's hard to get friends to come over and help with making new voices :P - At the moment, my monthly Multiplayer server plan covers up to [b]100[/b] concurrent players. I will closely monitor this to see how popular Online Multiplayer is and adjust it accordingly if necessary! - Unfortunately there wouldn't be any voice comms. The only possible solution would cost me just as much as the monthly multiplayer server costs (so thats double overhead!). You would have to use Discord or Steam voice chat if you wanna chat with your buddies... :P [b]Updates to Maps[/b] Map 6- Figured out a lightweight solution to add the downtown backdrop back into this level! Map 8- Lighting improvements. Hallways are a bit darker, and there is less contrast between the doors and the walls Map 9- Lighting improvements. More variation in lighting. Map 10 - Removed unintentional colliders on Marijuana Leaves. [b]FPS Player Fixes. [/b] - The UI has been adjusted to now support Ultra-Widescreen resolutions. Buttons will no longer disappear along the edges of your screen. - Fixed a bug where using the Lockpick would cause your player to walk slowly permanently - Improved responsiveness of arresting civilians/enemies with the zipcuffs - Sawed off shotgun now uses the Rifle-Stance instead of the Pistol Stance. [b]Misc Fixes[/b] - Enemies will now stand down if both arms are crippled - Enemies should no longer start shooting at the player when inside a door frame. - When chasing a player or charging at the player, enemies will now face in the direction they are running - Fixed bullets clipping through walls in multiplayer - Refactored code to make target acquisition more efficient. Thank you everyone for your patience and support so far! If you run into any problems with the multiplayer, please let me know!! Oh also, if you like the game, and haven't done so already, please spend a couple minutes to drop me a review! It would help me out immensely!!! Stay safe and healthy everyone!