Hi Everyone, I'm excited to announce the release of a new content patch for Fast and Low! I've spent a lot of time the past few months not only working on the new level for Fast and Low, but also looking back and improving on my previous creations. The game is now on version 2.1! [h3]New Level: Mission 17 - Home Invaders Pt 2[/h3] The Flamingo's are back to their old tricks again! They've targeted a household out in the hills and it's up to you to get this family back to safety! [img]https://clan.cloudflare.steamstatic.com/images//35182196/d28353cd67ef00fa5200ae9a9848908591f1cdf8.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35182196/639b72a0e492f164cbd31100d92a1b2ba0c87b60.png[/img] This is my first jab at creating/designing a contemporary styled home. I believe the soft/cozy color pallet perfectly contrasts the violence in this game >:D Let me know what you think! This level also contains a brand new weapon for players to find and unlock! Good luck finding it! [h3]New VR Gadget - Doorcam[/h3] VR players now also have access to the Doorcam! Use this gadget to give yourself some advanced recon, and see what's lurking behind those pesky doors. [img]https://clan.cloudflare.steamstatic.com/images//35182196/9ed522fa835cd80611265b795f0d8331883d7878.gif[/img] [i]Note: This gadget does not need to be unlocked.[/i] [h3]Enemy AI Update[/h3] - enemies have a chance to start running for cover during a firefight - slowed down enemy gun draw speed - enemies shooting from cover will now attempt to shoot at players from longer distances (as long as the player is in view) - enemies are more inclined to search for cover to set up an ambush instead of funneling into the player - enemies (and civilians) now have a chance to engage on the player when they are stacking outside the door ([i]so stay on your toes!!![/i]) - enemies now play the correct audio when dismembered [h3]Misc Fixes[/h3] - Eagle-AR optics resizing - increased haptics feedback on weapons - New Audio for 9mm Pistol and Tech9 autopistol - Model and Lighting Adjustments for Tutorial Level, Starter Area, Map 1, Map 2, Map 7, Map 10, Map 13, Map 14 - fixed floating civilian animations in Map 14 (Laundromat) While developing this level, I've managed to learn a bunch of new modeling and lighting techniques and I decided to take the time to go back and apply these techniques to some of my previous levels... There are still some additional levels that need to be touched up...but for now....I hope you all enjoy Mission 17 and the improvements I've made to Fast and Low! As always, thank you everyone for your feedback and support! If you have any questions or problems, please comment below or join the discord! https://discord.gg/mNEBcBM Stay tuned for more things in the future! :D