Hi Everyone, Tonight I'm releasing the 13th and Final mission for Fast and Low. The location of the Flamingo's gang leader has finally been revealed....and now...it's up to Officer Faust and Officer Lo to clean up the streets once and for all.... [img]https://clan.cloudflare.steamstatic.com/images//35182196/0ad2a3bce744f3984acf9793227f1878b22afa8f.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35182196/91a322a928cf5991b6a57e1c117e1e73241271b8.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//35182196/4513707de5b07b1336d0e70406888160b9b1c04f.png[/img] Completing the bonus objective will unlock the Shepherd-MG. A gun with a whopping 100 round magazine!!! [b]Model Updates[/b] - The following gun models have been updated with 3-dot sights for better visibility: M4 (also improved the handguard), MP5, MP5k, G36, MG36, Glock, M1911, Deagle, UMP, Benelli, M870, Revolver - The size of the iron-sights on the AK has been increased for visibility. No 3-dot sights added. - Magazine's for the Pistols have been updated - SWAT models hands have been updated. - SWAT models helmets have been resized. - Officer Lo's VR hands have been updated. [b]Enemy Changes[/b] Added more model variety for the "Fake Civilians" which were originally introduced in Map 10 (Grow Op Mission). This enemy archetype is also now introduced in Mission 5 to improve the flow of enemy progression. Sunglasses have been added to certain enemies throughout the game.... [b]Networking Additions/Improvements[/b] - Improved smoothing client-side when throwing around Guns and Grenades - Pulling pins on nades are now synced for all players - Added Slow-Motion modes to Online Multiplayer. However, only the Host can start/stop Slow Motion...and only the Manual Gauge Slow-motion and Infinite Slow-Motion options have been added for Multiplayer. [b]Misc Fixes[/b] - Increased enemy bullet velocity. - Previous patch didn't fully fix the occasional glitch where weapons would be held at a wrong angle. A brute force solution has been implemented to fix this. - Improved performance on Map 4-Bank Level. - Added Baked lighting to Map 4-Bank Level. - Holster of the AK has been adjusted so it doesn't stick up on the model as high. - Updated the How-to-Play/Controls images for the Vive and Oculus controllers so it's easier for new players to understand...hopefully - Reduced max spread on all Automatic VR guns. Although this may be the last mission added...I'm still not done with Fast and Low.... So as usual...please let me know if there is anything wrong or anything that could be better....and I'll look into it! Thanks everyone for your support and feedback so far!