[h1]Food[/h1] ~ [img]https://clan.cloudflare.steamstatic.com/images//44545324/321eb60696361c20b90e4be98c49f8d287eab670.png[/img] Numeric bread will now give the player Level 6 Cold Resistance for 15 minutes for protection against Matica's extreme cold. [h1]Items[/h1] + [img]https://clan.cloudflare.steamstatic.com/images//44545324/8f6f4e8e0990788235e7df8ac554d02813212208.png[/img] Pumpkin + [img]https://clan.cloudflare.steamstatic.com/images//44545324/59694767a8f5c9b802d83d960e1b9d200d0f2755.png[/img] Jack O' Lantern + [img]https://clan.cloudflare.steamstatic.com/images//44545324/790b5261c3b36674908af1ca87c44a93f8e98607.png[/img] Numeric Torch + [img]https://clan.cloudflare.steamstatic.com/images//44545324/0c3a9f1e489a5085726abf6b24760a644ea666bc.png[/img] Lunar Regolith ~ [img]https://clan.cloudflare.steamstatic.com/images//44545324/464b250cf22b3d61e9ed7ed7bfe2867f10acbf2a.png[/img] Changed Coin denomination from 12 to 1. Current saves with a fractional coin count will still be fractional, but clicking on it in the inventory will split it, and won't recombine again. ~ [img]https://clan.cloudflare.steamstatic.com/images//44545324/8952789b2f4e60ad8d09d6042a56c219f2e68c30.png[/img] Renamed "Torch" to "Organic Torch" to better distinguish them from other torches. ~ [img]https://clan.cloudflare.steamstatic.com/images//44545324/2fc586a993f96d6f734f0a311314a41919bb231d.png[/img] Numeric wheat now provides 2 units of fuel each. This will likely be temporary, as I plan to add more fuel sources for Matica. [h1]Tile drops[/h1] ~ All trees will drop twice as much plant matter. [h1]UI[/h1] + A control for the Tech Tree (Default key is [T]). ~ Attempting to go to space with too much weight will now tell the player "Too much load! (N Newtons force), (N/gravitationalAcceleration kg mass) instead of "Not enough fuel!". [h2]Main Menu[/h2] + A slider that controls the volume of ambient sounds. + The ability to enter non numeric values into the seed values. ~ Scaled down the text that shows which controls are which. [h2]Inventory[/h2] ~ Clamped all the inventory and crafting windows within the screen to avoid the inventory windows from being out of bounds of the screen. The "Too much load" message in action, the load will vary depending on the gravity of the planet: [img]https://clan.cloudflare.steamstatic.com/images//44545324/870c217a3d7d06f94da4039abd622e0736da9365.gif[/img] [h1]World Generation[/h1] [img]https://clan.cloudflare.steamstatic.com/images//44545324/032fad98815372ea367f78519a6769d8b97ffcda.png[/img] [h2]Tierra[/h2] [h3]Surface[/h3] + Pumpkin tiles in the temperate forest biome [h3]Caves[/h3] ~ Sand walls embedded in stone walls [img]https://clan.cloudflare.steamstatic.com/images//44545324/c091e34f9fa6dcfe7b0297b4c46e2f8a546505c0.png[/img] [h2]Luna[/h2] [h3]Surface[/h3] + Lunar regolith ground tiles, intended to act as a substitute for Fine Sand on Tierra. [h3]Caves[/h3] + Lunar regolith ground tiles. + Lunar regolith cave walls, intended to be a larger source for Lunar Regolith. The new pumpkins in the Temperate forest biome on Tierra: [img]https://clan.cloudflare.steamstatic.com/images//44545324/e5f16156145e50b858dd056ef4329259538c7bdd.png[/img] [h1]Balancing changes[/h1] ~ Slowed down the reaction speed of the player's body temperature responding to its environment by 5x. This is to give the player more warning when wandering into a hot or cold environment, and to give a player enough time to craft Numeric Bread on Matica for cold resistance in case of getting stranded. [h1]Other changes[/h1] + Between Oct 18 and Nov 1, there's a 25% that mining a pumpkin will drop a Jack O' Lantern, an item that glows yellow-orange. This will mostly be a mostly Halloween-exclusive drop. + Particle air resistance, this will result in particles being less bouncy on planets with an atmosphere. ~ The "Lost, Press [C]" message will no longer pop up if the player has a compass in their inventory. The appearance of Jack O' Lanterns compared to a Torch in a cave: [img]https://clan.cloudflare.steamstatic.com/images//44545324/5e8ceb612f7e1f9badb96428f81eb722e04f10ea.png[/img] [h1]Bug fixes[/h1] [list] [*] Loading a save, quickly leaving that save, and going to another will make the music stop playing until another biome is reached by the player. [*] Loading a save on a different planet, starting a new one from scratch, and going to that same planet will cause it to have the same seed and tile placement as the old save. [*] Player's body temperatures under the right conditions can cause it to go below absolute zero, or many times hotter than the ambient temperature. [*] Different colored torches right next to each other can flicker on and off. [/list] [h2]Exploits[/h2] [list] [*] Having an item on the mouse, and that same item on the slot, both as a fraction, and scrolling the mouse backwards on the slot quickly can sometimes cause the item on the mouse to go negative and the slot to keep growing, allowing for item duplication. [/list]