v 0.0 - Now in beta!
Author: Stellar Roots,
published 2 weeks ago,
This game will launch in Early Access very soon, and this will be the build that pushes Cosmorists out of a closed alpha, and into a beta! This is the first beta build of the game, and one that the community will soon play!
Let's check out the update!
[h1]Major additions / changes[/h1]
[list]
[*] 20 new technologies in the tech tree.
[*] A reshaped tech tree.
[*] Cobalt tools and weapons, the blue ore teased on Aquatica.
[*] 2 higher tiers of oxygenators.
[*] A new grassy biome in the plains.
[*] A new tier of heaters and coolers, and underwater variants.
[*] Reworked temperature-based debuffs.
[*] Upgradable fuel chambers.
[/list]
Here's another addition to the game not included as part of the launch countdown, fog!
In the dark cave biome on Tierra at a certain depth, this fog will significantly reduce visibility for added tension in this biome. Here it is in action below! (gif is sped up 5x)
[img]https://clan.cloudflare.steamstatic.com/images//44545324/82bef908c4b2a259ccb60cbf5ea8bf3147b5645a.gif[/img]
A similar effect will occur on other biomes on Tierra at varying intensities and colors!
[h1]Full changelog[/h1]
[list]
[h2]Crafting[/h2]
[list]
[expand]
[*] + (1 Cobalt Ore → 1 Cobalt Bar)
[*] + (4 Cobalt Bar, 4 Wood → 1 Cobalt Sword)
[*] + (5 Cobalt Bar, 4 Wood → 1 Cobalt Pickaxe)
[*] + (3 Cobalt Bar, 5 Wood → 1 Cobalt Axe)
[*] + (6 Cobalt Bar → 1 Cobalt Bow)
[*] + (1/4 Cobalt Bar, 12 Stone Arrow → 12 Cobalt Arrow)
[*] + (5 Bronze Bar, 3 Cobalt Bar, 24 Coral, 3 Circuit Board → 1 Basic Portable Water Cooler)
[*] + (5 Bronze Bar, 3 Cobalt Bar, 48 Coral Torch, 3 Circuit Board → 1 Basic Portable Water Heater)
[*] + (4 Iron-Steel Bar, 8 Cobalt Bar, 24 Coral, 6 Circuit Board → 1 Portable Steel Water Cooler)
[*] + (4 Iron-Steel Bar, 8 Cobalt Bar, 48 Coral Torch, 6 Circuit Board → 1 Portable Steel Water Heater)
[*] + (5 Titanium Bar, 1 Iron-Steel Bar, 6 Circuit Board, 30 Magma Wood → 1 Portable Titanium Heater)
[*] + (5 Titanium Bar, 1 Iron-Steel Bar, 6 Circuit Board, 30 Water Ice → 1 Portable Titanium Cooler)
[*] + (6 Cobalt Bar, 6 Glass, 2 Circuit Board → 1 Basic Underwater Gear)
[*] + (4 Cobalt Bar, 2 Tuna Fin → 1 Basic Snorkeling Fins)
[*] + (4 Iron-Steel Bar, 4 Circuit Board, 12 Copper Wire → 1 Electric Steel Furnace)
[*] + (1 Iron Oxygenator, 1/4 Cobalt Bar, 1 Crystalline Oxygen → 1 Cobalt Oxygenator)
[*] + (1 Cobalt Oxygenator, 1/4 Titanium Bar, 2 Crystalline Oxygen → 1 Titanium Oxygenator)
[*] + (12 Titanium Bar, 2 Cobalt Bar, 15 Glass, 4 Circuit Board → 1 Mesopelagic Gear)
[/expand]
[*] Changed the crafting recipes of existing heaters and coolers.
[*] Changed [img]https://clan.cloudflare.steamstatic.com/images//44545324/3ca15c01836ca56e7bc83f826390ca2b3f1e5bb3.png[/img] cost for Research Stations from 6 to 3.
[/list]
[h2]Enemies[/h2]
[list]
[*] Rock Slimes and Dark Slimes no longer spawn on Luna, now making Luna a world with no enemies.
[/list]
[h2]Items[/h2]
[list]
+24 new items
[expand]
[*] + Cobalt Ore
[*] + Cobalt Bar
[*] + Cobalt Sword
[*] + Cobalt Pickaxe
[*] + Cobalt Axe
[*] + Cobalt Bow
[*] + Cobalt Arrow
[*] + Tuna Fin
[*] + Cave Coral
[*] + Mesopelagic Coral
[*] + Basic Portable Water Heater
[*] + Basic Portable Water Cooler
[*] + Portable Steel Water Heater
[*] + Portable Steel Water Cooler
[*] + Portable Titanium Heater
[*] + Portable Titanium Cooler
[*] + Basic Underwater Gear
[*] + Basic Snorkeling Fins
[*] + Electric Steel Furnace
[*] + Cobalt Oxygenator
[*] + Titanium Oxygenator
[*] + Mesopelagic Gear
[*] + Cave Coral
[*] + Mesopelagic Coral
[/expand]
[*] Increased the mass of a few items.
[*] All items with a max stack size of 840 has now decreased to 360 for most foods, or increased to 5040 for most resources.
[*] Modified the sprites for Titanium tools and weapons.
[*] Doubled the force of all bows.
[*] Halved the energy consumption of all gadgets.
[/list]
[h2]Player[/h2]
[list]
[*] Players will now get hypothermia / heat stroke at 1°C away from the ideal 37°C, but with milder debuffs, and won't lose health until a 3°C deviance.
[*] Players can no longer use the same gadget twice in the gadgets inventory.
[/list]
[h2]QOL[/h2]
[list]
[*] Dragging an item around in the inventory will now split it into equal parts in each hovered slot.
[/list]
[h2]Tech Tree[/h2]
[list]
+20 new technologies
[expand]
[*] + Cobalt Smelting
[*] + Cobalt Metallurgy
[*] + Basic Underwater Gear
[*] + Basic Portable Water Heating
[*] + Basic Portable Water Cooling
[*] + Portable Steel Water Heater
[*] + Portable Steel Water Cooler
[*] + Gadget Energy Storage I
[*] + Gadget Conversion Rate I
[*] + Gadget Efficiency I
[*] + Gadget Energy Storage II
[*] + Gadget Conversion Rate II
[*] + Gadget Efficiency II
[*] + Basic Snorkeling Fins
[*] + Electric Furnaces
[*] + Cobalt Oxygenator
[*] + Titanium Oxygenator
[*] + Portable Titanium Heater
[*] + Portable Titanium Cooler
[*] + Mesopelagic Gear
[/expand]
[*] Basic oxygenators now require the player to obtain a bronze compass.
[*] Reduced [img]https://clan.cloudflare.steamstatic.com/images//44545324/d22f10b2a6671140fbada8e76141fd9c8ac828d1.png[/img] cost of Gold Metallurgy, Logistics I, and a few other technologies.
[*] Reduced [img]https://clan.cloudflare.steamstatic.com/images//44545324/49d7da57eb03c4fe3c73a4fdf0e67bd9dad84c50.png[/img] cost of Gadgets, Automation, Basic Portable Heating, Basic Portable Cooling, Portable Steel Heater, Portable Steel Cooler, Carbon Extraction, and a few other technologies.
[/list]
[h2]Treasure[/h2]
[list]
[*] Ores are now guaranteed to generate in the plains biome crates.
[*] Cobalt-based items can now generate in Aquatica's chests.
[*] Chests containing better loot now generate on Aquatica.
[/list]
[h2]UI[/h2]
[list]
[*] Added a fuel icon in the furnace and power plant UIs.
[*] The landing site UI will now display the rarity of each resource instead of each tile.
[*] The landing site UI will now warn the player of temperature extremes.
[*] Added a scroll bar in the crafting menu.
[*] Added a border around the item's description.
[*] Changed button display for a new save from "New game" to "New save".
[*] Item descriptions for food that replenish oxygen now displays seconds e.g. "+8 O₂ / 5 s".
[/list]
[h2]World Generation (Aquatica)[/h2]
[list]
[*] A new set of rocks will generate here.
[*] Cobalt ore will now generate, most commonly in the caves.
[*] Increased the spawning frequency of iron ore for shallower cave layers.
[*] Increased the spawning frequency of deep sea coral by a factor of 5.
[*] Added a new type of glowing coral that will generate in the twilight ocean biome.
[/list]
[h2]World Generation (Luna)[/h2]
[list]
[*] Copper, Tin, and Iron ground ores will now generate in all areas.
[/list]
[h2]World Generation (Tierra)[/h2]
[list]
[*] A new grassy biome will now generate within the plains biome.
[*] Chemical crystals will no longer generate until layer 6 in the caves.
[*] A spawn pod will now generate at the spawn point of all new saves.
[/list]
[h2]Miscellaneous[/h2]
[*] Titanium arrows will now move fast on Aquatica.
[*] Attempting to mine a ground ore will now display the message "I need a drill for this [ore name]".
[*] Entering caves will now display the message "What if I place another cave entrance here?".
[*] Right clicking an electric machine not plugged in now displays the message "This machine needs to be connected to a power source via an electric pole!".
[*] Most barrels and chests now have identical storage capacities.
[*] Dark caves now have a dark fog effect that significantly reduces visibility at 2 km deep.
[*] Wilting caves now have a dark green fog effect similar to the intensity dark caves.
[*] Jungle biomes now have a mild fog effect.
[*] Chemical Crystal biomes on Tierra now have a mild green fog.
[h2]Bug fixes[/h2]
[*] Fixed rendering bug where doors sometimes don't render their proper sprites when interacted.
[*] Fixed rendering bug where breaking a furnace doesn't immediately remove it from the screen.
[*] Fixed rendering bug where tech tree nodes overlap when the screen resolution is small.
[*] Fixed bug where heaters and coolers vary their levels based on ambient temperature.
[*] Fixed bug where the landing site UI for Luna displays a flashing temperature when it has no impact.
[*] Fixed bug where the efficiency displays for the fuel chamber display decimal numbers twice.
[*] Fixed bug where basic oxygenators have the same radius as their iron counterparts.
[*] Fixed bug where broken saves won't take the player to the "Failed to load [save name]" screen.
[*] Fixed bug where play times in save files can sometimes reset to zero when quitting.
[/list]