This game will launch in Early Access very soon, and this will be the build that pushes Cosmorists out of a closed alpha, and into a beta! This is the first beta build of the game, and one that the community will soon play! Let's check out the update! [h1]Major additions / changes[/h1] [list] [*] 20 new technologies in the tech tree. [*] A reshaped tech tree. [*] Cobalt tools and weapons, the blue ore teased on Aquatica. [*] 2 higher tiers of oxygenators. [*] A new grassy biome in the plains. [*] A new tier of heaters and coolers, and underwater variants. [*] Reworked temperature-based debuffs. [*] Upgradable fuel chambers. [/list] Here's another addition to the game not included as part of the launch countdown, fog! In the dark cave biome on Tierra at a certain depth, this fog will significantly reduce visibility for added tension in this biome. Here it is in action below! (gif is sped up 5x) [img]https://clan.cloudflare.steamstatic.com/images//44545324/82bef908c4b2a259ccb60cbf5ea8bf3147b5645a.gif[/img] A similar effect will occur on other biomes on Tierra at varying intensities and colors! [h1]Full changelog[/h1] [list] [h2]Crafting[/h2] [list] [expand] [*] + (1 Cobalt Ore → 1 Cobalt Bar) [*] + (4 Cobalt Bar, 4 Wood → 1 Cobalt Sword) [*] + (5 Cobalt Bar, 4 Wood → 1 Cobalt Pickaxe) [*] + (3 Cobalt Bar, 5 Wood → 1 Cobalt Axe) [*] + (6 Cobalt Bar → 1 Cobalt Bow) [*] + (1/4 Cobalt Bar, 12 Stone Arrow → 12 Cobalt Arrow) [*] + (5 Bronze Bar, 3 Cobalt Bar, 24 Coral, 3 Circuit Board → 1 Basic Portable Water Cooler) [*] + (5 Bronze Bar, 3 Cobalt Bar, 48 Coral Torch, 3 Circuit Board → 1 Basic Portable Water Heater) [*] + (4 Iron-Steel Bar, 8 Cobalt Bar, 24 Coral, 6 Circuit Board → 1 Portable Steel Water Cooler) [*] + (4 Iron-Steel Bar, 8 Cobalt Bar, 48 Coral Torch, 6 Circuit Board → 1 Portable Steel Water Heater) [*] + (5 Titanium Bar, 1 Iron-Steel Bar, 6 Circuit Board, 30 Magma Wood → 1 Portable Titanium Heater) [*] + (5 Titanium Bar, 1 Iron-Steel Bar, 6 Circuit Board, 30 Water Ice → 1 Portable Titanium Cooler) [*] + (6 Cobalt Bar, 6 Glass, 2 Circuit Board → 1 Basic Underwater Gear) [*] + (4 Cobalt Bar, 2 Tuna Fin → 1 Basic Snorkeling Fins) [*] + (4 Iron-Steel Bar, 4 Circuit Board, 12 Copper Wire → 1 Electric Steel Furnace) [*] + (1 Iron Oxygenator, 1/4 Cobalt Bar, 1 Crystalline Oxygen → 1 Cobalt Oxygenator) [*] + (1 Cobalt Oxygenator, 1/4 Titanium Bar, 2 Crystalline Oxygen → 1 Titanium Oxygenator) [*] + (12 Titanium Bar, 2 Cobalt Bar, 15 Glass, 4 Circuit Board → 1 Mesopelagic Gear) [/expand] [*] Changed the crafting recipes of existing heaters and coolers. [*] Changed [img]https://clan.cloudflare.steamstatic.com/images//44545324/3ca15c01836ca56e7bc83f826390ca2b3f1e5bb3.png[/img] cost for Research Stations from 6 to 3. [/list] [h2]Enemies[/h2] [list] [*] Rock Slimes and Dark Slimes no longer spawn on Luna, now making Luna a world with no enemies. [/list] [h2]Items[/h2] [list] +24 new items [expand] [*] + Cobalt Ore [*] + Cobalt Bar [*] + Cobalt Sword [*] + Cobalt Pickaxe [*] + Cobalt Axe [*] + Cobalt Bow [*] + Cobalt Arrow [*] + Tuna Fin [*] + Cave Coral [*] + Mesopelagic Coral [*] + Basic Portable Water Heater [*] + Basic Portable Water Cooler [*] + Portable Steel Water Heater [*] + Portable Steel Water Cooler [*] + Portable Titanium Heater [*] + Portable Titanium Cooler [*] + Basic Underwater Gear [*] + Basic Snorkeling Fins [*] + Electric Steel Furnace [*] + Cobalt Oxygenator [*] + Titanium Oxygenator [*] + Mesopelagic Gear [*] + Cave Coral [*] + Mesopelagic Coral [/expand] [*] Increased the mass of a few items. [*] All items with a max stack size of 840 has now decreased to 360 for most foods, or increased to 5040 for most resources. [*] Modified the sprites for Titanium tools and weapons. [*] Doubled the force of all bows. [*] Halved the energy consumption of all gadgets. [/list] [h2]Player[/h2] [list] [*] Players will now get hypothermia / heat stroke at 1°C away from the ideal 37°C, but with milder debuffs, and won't lose health until a 3°C deviance. [*] Players can no longer use the same gadget twice in the gadgets inventory. [/list] [h2]QOL[/h2] [list] [*] Dragging an item around in the inventory will now split it into equal parts in each hovered slot. [/list] [h2]Tech Tree[/h2] [list] +20 new technologies [expand] [*] + Cobalt Smelting [*] + Cobalt Metallurgy [*] + Basic Underwater Gear [*] + Basic Portable Water Heating [*] + Basic Portable Water Cooling [*] + Portable Steel Water Heater [*] + Portable Steel Water Cooler [*] + Gadget Energy Storage I [*] + Gadget Conversion Rate I [*] + Gadget Efficiency I [*] + Gadget Energy Storage II [*] + Gadget Conversion Rate II [*] + Gadget Efficiency II [*] + Basic Snorkeling Fins [*] + Electric Furnaces [*] + Cobalt Oxygenator [*] + Titanium Oxygenator [*] + Portable Titanium Heater [*] + Portable Titanium Cooler [*] + Mesopelagic Gear [/expand] [*] Basic oxygenators now require the player to obtain a bronze compass. [*] Reduced [img]https://clan.cloudflare.steamstatic.com/images//44545324/d22f10b2a6671140fbada8e76141fd9c8ac828d1.png[/img] cost of Gold Metallurgy, Logistics I, and a few other technologies. [*] Reduced [img]https://clan.cloudflare.steamstatic.com/images//44545324/49d7da57eb03c4fe3c73a4fdf0e67bd9dad84c50.png[/img] cost of Gadgets, Automation, Basic Portable Heating, Basic Portable Cooling, Portable Steel Heater, Portable Steel Cooler, Carbon Extraction, and a few other technologies. [/list] [h2]Treasure[/h2] [list] [*] Ores are now guaranteed to generate in the plains biome crates. [*] Cobalt-based items can now generate in Aquatica's chests. [*] Chests containing better loot now generate on Aquatica. [/list] [h2]UI[/h2] [list] [*] Added a fuel icon in the furnace and power plant UIs. [*] The landing site UI will now display the rarity of each resource instead of each tile. [*] The landing site UI will now warn the player of temperature extremes. [*] Added a scroll bar in the crafting menu. [*] Added a border around the item's description. [*] Changed button display for a new save from "New game" to "New save". [*] Item descriptions for food that replenish oxygen now displays seconds e.g. "+8 O₂ / 5 s". [/list] [h2]World Generation (Aquatica)[/h2] [list] [*] A new set of rocks will generate here. [*] Cobalt ore will now generate, most commonly in the caves. [*] Increased the spawning frequency of iron ore for shallower cave layers. [*] Increased the spawning frequency of deep sea coral by a factor of 5. [*] Added a new type of glowing coral that will generate in the twilight ocean biome. [/list] [h2]World Generation (Luna)[/h2] [list] [*] Copper, Tin, and Iron ground ores will now generate in all areas. [/list] [h2]World Generation (Tierra)[/h2] [list] [*] A new grassy biome will now generate within the plains biome. [*] Chemical crystals will no longer generate until layer 6 in the caves. [*] A spawn pod will now generate at the spawn point of all new saves. [/list] [h2]Miscellaneous[/h2] [*] Titanium arrows will now move fast on Aquatica. [*] Attempting to mine a ground ore will now display the message "I need a drill for this [ore name]". [*] Entering caves will now display the message "What if I place another cave entrance here?". [*] Right clicking an electric machine not plugged in now displays the message "This machine needs to be connected to a power source via an electric pole!". [*] Most barrels and chests now have identical storage capacities. [*] Dark caves now have a dark fog effect that significantly reduces visibility at 2 km deep. [*] Wilting caves now have a dark green fog effect similar to the intensity dark caves. [*] Jungle biomes now have a mild fog effect. [*] Chemical Crystal biomes on Tierra now have a mild green fog. [h2]Bug fixes[/h2] [*] Fixed rendering bug where doors sometimes don't render their proper sprites when interacted. [*] Fixed rendering bug where breaking a furnace doesn't immediately remove it from the screen. [*] Fixed rendering bug where tech tree nodes overlap when the screen resolution is small. [*] Fixed bug where heaters and coolers vary their levels based on ambient temperature. [*] Fixed bug where the landing site UI for Luna displays a flashing temperature when it has no impact. [*] Fixed bug where the efficiency displays for the fuel chamber display decimal numbers twice. [*] Fixed bug where basic oxygenators have the same radius as their iron counterparts. [*] Fixed bug where broken saves won't take the player to the "Failed to load [save name]" screen. [*] Fixed bug where play times in save files can sometimes reset to zero when quitting. [/list]