[b]Crafting recipes[/b] [list] [*] ~ (4 Basic Cave Entrance, 1/2 Iron Bar, 1 Green Crystal -> 1 Iron Cave Entrance). Removed Green Crystal requirement. [*] ~ (3/4 Iron Bar, 3 Nitrogen -> 1 Iron-Steel Bar). Changed Nitrogen to Dinitrogen. [/list] [b]Cosmorist[/b] [list] [*] + Eating certain foods can give the cosmorist buffs depending on the food as seen in the YouTube video below. [*] + Pressing C now shows the compass for 5 seconds before a 5 minute cooldown. [*] + Swinging animation as seen in the YouTube video below. [*] ~ Increased the tile placement radius by 20% from the previous version. [/list] Swinging animation: https://www.youtube.com/watch?v=v1qsIwaXA2Q Food giving buffs to the cosmorist: https://www.youtube.com/watch?v=3BAbAQi6F2E Swinging animation demo: [img]https://clan.cloudflare.steamstatic.com/images//44545324/67d05f1513492c525bf682250868962da41be46b.gif[/img] [b]Items[/b] [list] [*] + Acacia Wood (Dropped from Acacia trees in the Savanna biome) [*] + Acacia Wood Floor [*] + Bamboo Floor [*] + Chili Pepper (Dropped from dark slimes in the dark caves) [*] + Chili Pepper Mushroom (Gives Level 1 Heat resistance buff for 15 mins after eating) [*] + Concrete Floor (Walking on it gives +50% movement speed) [*] + Frost Flora (New flora that spawns in the tundra and taiga cave biomes) [*] + Frost Mushroom (Gives Level 1 Cold resistance buff for 15 mins after eating) [*] + Magma Wood Floor [*] + Sandstone (Dropped from the yellow rocks in the desert and its cave biome) [*] + Sandstone Floor [*] + Willow Wood (Dropped from Willow trees in the Swamp biome) [*] + Willow Wood Floor [/list] [b]Sounds[/b] [list] [*] + Eating sound (Plays when eating food) [*] + Startup sound (Plays when booting up the game) [*] + Woosh sound (Plays when swinging tools / weapons) [/list] [b]Status Effects[/b] [list] [*] (+) Buff, (-) Debuff. [*] + Cold Resistance (+) [*] + Heat Resistance (+) [*] + Navigational Exhaustion (-) [/list] [b]Tech[/b] [list] [*] + Basic Oxygenator [*] + Concrete [/list] [b]World generation[/b] [list] [*] + Flower texture (Savanna, Tierra) [*] ~ Green Crystals now spawn uncommonly in the dirt biome (Tierra) [*] ~ Dark caves now start at layer 100 (1 km) (Tierra) [/list] [b]Other[/b] [list] [*] ~ Default control for sprinting is now Left Shift. [*] + Mousing over status effects now shows the details. [*] + Mousing over the pressure icon now shows that it's ambient pressure. [*] + Mousing over the temperature icon now shows what the numbers mean. [*] + Pressing C now shows the compass for 5 seconds before a 5 minute cooldown shows in the "Navigational Exhaustion" debuff. [*] + The player's hotbar now shows what item is being held, and their quantity. [*] ~ The timer and frame rate no longer show up by default on the bottom right. It now has to be toggled by pressing F3. [*] + When the game assumes the player is lost, green text shows up saying "Lost? Press [Control key for getting back]". [/list] Compass Animation when pressing C or a user overridden control (5 min cooldown after this): [img]https://clan.cloudflare.steamstatic.com/images//44545324/4045e8486c78b265dd3ab4b314b036c4de6be3d3.gif[/img] [b]Bug Fixes[/b] [list] [*] Certain floor tiles and solid tiles render as if they were connected to each other. [*] Going to the caves spawns the player a few tiles away from the starting ladder. [*] Items in chests can stack above their max stack limits unlike in the player's inventory. [*] The space UI had no boundaries like the tech tree, allowing for players to get lost and not know how to get back to the planets. [/list]