v alpha 0.14
Author: Stellar Roots,
published 1 year ago,
[b]Crafting recipes[/b]
[list]
[*] ~ (4 Basic Cave Entrance, 1/2 Iron Bar, 1 Green Crystal -> 1 Iron Cave Entrance). Removed Green Crystal requirement.
[*] ~ (3/4 Iron Bar, 3 Nitrogen -> 1 Iron-Steel Bar). Changed Nitrogen to Dinitrogen.
[/list]
[b]Cosmorist[/b]
[list]
[*] + Eating certain foods can give the cosmorist buffs depending on the food as seen in the YouTube video below.
[*] + Pressing C now shows the compass for 5 seconds before a 5 minute cooldown.
[*] + Swinging animation as seen in the YouTube video below.
[*] ~ Increased the tile placement radius by 20% from the previous version.
[/list]
Swinging animation:
https://www.youtube.com/watch?v=v1qsIwaXA2Q
Food giving buffs to the cosmorist:
https://www.youtube.com/watch?v=3BAbAQi6F2E
Swinging animation demo:
[img]https://clan.cloudflare.steamstatic.com/images//44545324/67d05f1513492c525bf682250868962da41be46b.gif[/img]
[b]Items[/b]
[list]
[*] + Acacia Wood (Dropped from Acacia trees in the Savanna biome)
[*] + Acacia Wood Floor
[*] + Bamboo Floor
[*] + Chili Pepper (Dropped from dark slimes in the dark caves)
[*] + Chili Pepper Mushroom (Gives Level 1 Heat resistance buff for 15 mins after eating)
[*] + Concrete Floor (Walking on it gives +50% movement speed)
[*] + Frost Flora (New flora that spawns in the tundra and taiga cave biomes)
[*] + Frost Mushroom (Gives Level 1 Cold resistance buff for 15 mins after eating)
[*] + Magma Wood Floor
[*] + Sandstone (Dropped from the yellow rocks in the desert and its cave biome)
[*] + Sandstone Floor
[*] + Willow Wood (Dropped from Willow trees in the Swamp biome)
[*] + Willow Wood Floor
[/list]
[b]Sounds[/b]
[list]
[*] + Eating sound (Plays when eating food)
[*] + Startup sound (Plays when booting up the game)
[*] + Woosh sound (Plays when swinging tools / weapons)
[/list]
[b]Status Effects[/b]
[list]
[*] (+) Buff, (-) Debuff.
[*] + Cold Resistance (+)
[*] + Heat Resistance (+)
[*] + Navigational Exhaustion (-)
[/list]
[b]Tech[/b]
[list]
[*] + Basic Oxygenator
[*] + Concrete
[/list]
[b]World generation[/b]
[list]
[*] + Flower texture (Savanna, Tierra)
[*] ~ Green Crystals now spawn uncommonly in the dirt biome (Tierra)
[*] ~ Dark caves now start at layer 100 (1 km) (Tierra)
[/list]
[b]Other[/b]
[list]
[*] ~ Default control for sprinting is now Left Shift.
[*] + Mousing over status effects now shows the details.
[*] + Mousing over the pressure icon now shows that it's ambient pressure.
[*] + Mousing over the temperature icon now shows what the numbers mean.
[*] + Pressing C now shows the compass for 5 seconds before a 5 minute cooldown shows in the "Navigational Exhaustion" debuff.
[*] + The player's hotbar now shows what item is being held, and their quantity.
[*] ~ The timer and frame rate no longer show up by default on the bottom right. It now has to be toggled by pressing F3.
[*] + When the game assumes the player is lost, green text shows up saying "Lost? Press [Control key for getting back]".
[/list]
Compass Animation when pressing C or a user overridden control (5 min cooldown after this):
[img]https://clan.cloudflare.steamstatic.com/images//44545324/4045e8486c78b265dd3ab4b314b036c4de6be3d3.gif[/img]
[b]Bug Fixes[/b]
[list]
[*] Certain floor tiles and solid tiles render as if they were connected to each other.
[*] Going to the caves spawns the player a few tiles away from the starting ladder.
[*] Items in chests can stack above their max stack limits unlike in the player's inventory.
[*] The space UI had no boundaries like the tech tree, allowing for players to get lost and not know how to get back to the planets.
[/list]