v 0.0.1 - Minor content update & bug fixes
Author: Stellar Roots,
published 2 weeks ago,
Hello Cosmorists!
Thanks for the feedback provided since launch, and pointing out bugs and crashes that I missed prior to launch! This first post-launch update adds a small amount of content, and fixes some bugs that were reported. Let's get to the primary piece of content that has been added so far!
[h2]Primary content added[/h2]
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In the chemical crystal biome on Tierra, a new danger lurks!
Chemical Crystal Wanderers!
These enemies look a lot like the other chemical crystals at first glance, but will aggressively ward off unsuspecting players, and will shoot their shards in all directions. Here it is in action!
[img]https://clan.cloudflare.steamstatic.com/images//44545324/27f92a7a3838aa008f87768cd8b40f980ed267c5.gif[/img]
Now for the rest of the changes made since the first launch build, as well as the bug fixes!
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[h1]Full changelog[/h1]
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[h2]Enemies[/h2]
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[*]+ Chemical Crystal Wanderer
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[h2]Graphics[/h2]
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[*] Ground items now move up and down on the screen
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[h2]Items[/h2]
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[*]+ Sandstone Axe
[*]+ Sandstone Bow
[*]+ Sandstone Pickaxe
[*]+ Sandstone Sword
[*] Increased the mass of all sciences 10-fold.
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[h2]Spaceship[/h2]
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[*] Doubled the takeoff speed of each spaceship.
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[h1]Crash fixes[/h1]
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[*] Fixed crash where saving the game involving campfires or evaporative coolers can sometimes corrupt the save.
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[h1]Bug fixes[/h1]
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[*] Fixed rendering bug where certain base tiles flicker horizontal black lines when the player moves.
[*] Fixed bug where items can't be picked up with a full inventory that can pick it up.
[*] Fixed bug where landing sites don't save spawn points set by beds.
[*] Fixed bug where saving the game while the spaceship takes off puts the player and the spaceship in a different part of the world.
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[h1]Exploit fixes[/h1]
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[*] Fixed duplication exploit where picking up all items in a single layer, saving the game, and reloading it can cause those same items to reappear.
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