Hello Cosmorists! Thanks for the feedback provided since launch, and pointing out bugs and crashes that I missed prior to launch! This first post-launch update adds a small amount of content, and fixes some bugs that were reported. Let's get to the primary piece of content that has been added so far! [h2]Primary content added[/h2] [list] In the chemical crystal biome on Tierra, a new danger lurks! Chemical Crystal Wanderers! These enemies look a lot like the other chemical crystals at first glance, but will aggressively ward off unsuspecting players, and will shoot their shards in all directions. Here it is in action! [img]https://clan.cloudflare.steamstatic.com/images//44545324/27f92a7a3838aa008f87768cd8b40f980ed267c5.gif[/img] Now for the rest of the changes made since the first launch build, as well as the bug fixes! [/list] [h1]Full changelog[/h1] [list] [h2]Enemies[/h2] [list] [*]+ Chemical Crystal Wanderer [/list] [h2]Graphics[/h2] [list] [*] Ground items now move up and down on the screen [/list] [h2]Items[/h2] [list] [*]+ Sandstone Axe [*]+ Sandstone Bow [*]+ Sandstone Pickaxe [*]+ Sandstone Sword [*] Increased the mass of all sciences 10-fold. [/list] [h2]Spaceship[/h2] [list] [*] Doubled the takeoff speed of each spaceship. [/list] [h1]Crash fixes[/h1] [list] [*] Fixed crash where saving the game involving campfires or evaporative coolers can sometimes corrupt the save. [/list] [h1]Bug fixes[/h1] [list] [*] Fixed rendering bug where certain base tiles flicker horizontal black lines when the player moves. [*] Fixed bug where items can't be picked up with a full inventory that can pick it up. [*] Fixed bug where landing sites don't save spawn points set by beds. [*] Fixed bug where saving the game while the spaceship takes off puts the player and the spaceship in a different part of the world. [/list] [h1]Exploit fixes[/h1] [list] [*] Fixed duplication exploit where picking up all items in a single layer, saving the game, and reloading it can cause those same items to reappear. [/list] [/list]