v0.1.3 brings new modes!
Author: Natis,
published 7 months ago,
Hey! Nathan the Game Dev here.
Been awesome to see every enjoying Cast Out Colony! Thank you to everyone that has left us a review here on Steam, or given feedback in the Discord! We are really looking forward to continue to bring you a really fun game that shakes up some of the norm of the bullet heaven genre.
That said... v.01.3 is here and it brings mode modes! Thought you mastered the game? Think again!
Our two new levels of difficulty, [b]ECLIPSE[/b] and [b]BLOOD MOON[/b], will challenge your skills and might make you question if your character's build is good enough. Just like Normal and Crescent Moon, [u]surviving all the waves and defeating all the bosses will unlock special statues of that character that will prove useful to your enrichment![/u]
[img]https://clan.cloudflare.steamstatic.com/images//43948295/eee7a96fd2963b4a701dbde798ab63155db837dc.png[/img]
Also tagging along is [b]ENDLESS MODE[/b]! In this mode the gate will not open. You are trapped in the Arena with your enemies until you can no longer fight. How long do you think you can survive?
Here are all the changes in the latest patch:
[h1]EA 0.1.3 Patch Notes[/h1]
[list]
[*] Eclipse and Blood Moon difficulties added. Will you be able to conquer these new challenges?
[*] Endless Mode has been added. Escape from an Arena to unlock this mode in its respective Arena. How long can you survive the fangs of your foes?
[*] Adjusted Stat Boost in the Café.
[*] Fixed glitch that turned on active skills after using Banishing Blow after a total victory.
[*] Fixed glitch that player could activate Banishing Blow after exiting the Arena.
[*] Fixed graphical error in Carpenter shop.
[*] Fixed glitch when leveling up after escaping through the gate softlocked the game.
[*] Fixed glitch where Crescent Moon wasn’t saving correctly in an Arena's data.
[*] Fixed issue where game wasn’t saving current rotation on objects that were rotated after their initial placement.
[*] Added visual indicator on the Gate to help communicate what wave the gate will open.
[/list]