Hey there! Nathan the Game Dev here! Squashed some bugs! Take a look! [h1]EA 0.2.1 Patch Notes[/h1] [b][h3]Character Changes[/h3][/b] [list] [*] Fixed an issue that Leep and Cid’s Banishing Blow could trigger twice on input. [*] Mighty Green invincibility after exiting Mecha Green 2s → 2.5s [/list] [b][h3]Skill Changes[/h3][/b] [list] [*] Decoy Active Skill base cooldown 20s → 45s. [*] Decoy Scarecrows take 25 damage every 5 seconds if not being attacked by an enemy. [*] Fixed an issue that Honey Mushroom Skill was not spawning at the proper location over the player. [*] Fixed an issue where achievement for Cast Out Passive Skill didn’t unlock, even when gaining the skill. [*] Fixed an issue where Strike Passive Skill would be unlocked after every True Survival. [*] Added controller support to the Merchant Menu. [/list] [b][h3]Colony Changes[/h3][/b] [list] [*] When selecting an object while in Edit Mode, the selected object will temporarily disappear until the object’s hologram is built in a new location or the action to move the object is canceled. [*] Number of Villager Homes that can be built 15 →20. [*] Tuned up the AI pathing for villagers helping break larger objects, such as the pizza box. [*] Fixed an issue where the crafting table couldn’t be moved if the character’s pick up radius was too large. [*] Fixed an issue where the player could move the crafting table but the character would not move with it. [*] Fixed an issue where small rocks and weeds could spawn inside buildings. [*] Fixed an issue where the interior of the Cafe could be seen when behind the structure. [*] Fixed an issue where the Villager Level for colony could go above the max level (4). [/list] [b][h3]Combat Changes[/h3][/b] [list] [*] Fixed a rare issue that acorn and treasure indicator icons would stay on the middle of the screen. [/list] [b][h3]Other Changes[/h3][/b] [list] [*] Added Playertesters section to the Credits! [/list]