Hotfix v0.2.1
Author: Natis,
published 5 months ago,
Hey there! Nathan the Game Dev here!
Squashed some bugs! Take a look!
[h1]EA 0.2.1 Patch Notes[/h1]
[b][h3]Character Changes[/h3][/b]
[list]
[*] Fixed an issue that Leep and Cid’s Banishing Blow could trigger twice on input.
[*] Mighty Green invincibility after exiting Mecha Green 2s → 2.5s
[/list]
[b][h3]Skill Changes[/h3][/b]
[list]
[*] Decoy Active Skill base cooldown 20s → 45s.
[*] Decoy Scarecrows take 25 damage every 5 seconds if not being attacked by an enemy.
[*] Fixed an issue that Honey Mushroom Skill was not spawning at the proper location over the player.
[*] Fixed an issue where achievement for Cast Out Passive Skill didn’t unlock, even when gaining the skill.
[*] Fixed an issue where Strike Passive Skill would be unlocked after every True Survival.
[*] Added controller support to the Merchant Menu.
[/list]
[b][h3]Colony Changes[/h3][/b]
[list]
[*] When selecting an object while in Edit Mode, the selected object will temporarily disappear until the object’s hologram is built in a new location or the action to move the object is canceled.
[*] Number of Villager Homes that can be built 15 →20.
[*] Tuned up the AI pathing for villagers helping break larger objects, such as the pizza box.
[*] Fixed an issue where the crafting table couldn’t be moved if the character’s pick up radius was too large.
[*] Fixed an issue where the player could move the crafting table but the character would not move with it.
[*] Fixed an issue where small rocks and weeds could spawn inside buildings.
[*] Fixed an issue where the interior of the Cafe could be seen when behind the structure.
[*] Fixed an issue where the Villager Level for colony could go above the max level (4).
[/list]
[b][h3]Combat Changes[/h3][/b]
[list]
[*] Fixed a rare issue that acorn and treasure indicator icons would stay on the middle of the screen.
[/list]
[b][h3]Other Changes[/h3][/b]
[list]
[*] Added Playertesters section to the Credits!
[/list]