Hey there! Nathan the Game Dev here! We are happy to release our first new addition to the roster! Leep O'Nardo joins the colony, and bring not only a unique twist to a new playable character, but TONS of new features. Read below for all the patch notes in v0.2! Also, if you are enjoying the game, PLEASE leave a review! Our next goal is to hit 50 total and we can't do it without your help! Big thank you to those that have already taken the time to leave us a review! [b][h1]EA 0.2 Patch Notes[/h1] [h2]Character Changes:[/h2][/b] [list] [b]New Character: Leep O’Nardo![/b] [*] Leep’s playstyle is drastically different from our other characters. He has +30% luck, and -20% everything else! His runs rely on good fortune to obtain rare chest, critical hits, items from acorn trees, etc. We really enjoyed playtesting him, and we hope you do too! [*] Mighty Green - Base speed increased by 20%. [*] Leaf Shuriken - Base damage increased by 10. [b]New Stats: [/b] [*] Acorn - Increases the maximum number of acorn trees that can spawn. [*] Critical Hit Chance - Chance to deal critical damage. [*] Critical Damage - Increases the amount of damage dealt on critical strikes. [*] With the addition of Critical Hit Chance, Luck has a lesser chance of causing a critical hit. [b]New Companion: Flealix![/b] [*] Flealix is the owner of a small merchant booth (See Colony Changes) that will join the player in Arenas! Every so often Flealix will throw a useful item from his shop to the player! [/list] [b][h2]Skill Changes:[/h2] [/b] [b]New Active Skills [/b] [olist] [*] Decoy - Throw scarecrows to distract your foes! [*] Sunbeam - Rays of light randomly strike around the character. [*] Moonbeam - The glow of the moon strikes at the character’s location. [/olist] [b]New Passive Skills[/b] [olist] [*] Nice Dice - Extra Rerolls. [*] Cast Out - Extra Cast Outs. [*] Acorn Tree - Increase the number of acorn trees in an Arena. [*] Strike - Crit Damage. [*] Precision - Crit Hit Chance. [/olist] [b]Other Skill Changes:[/b] [list] [*] Molt has been changed from an Active Skill to a Passive Skill. [*] Eruption’s weapon image has been updated to the correct color. [*] Fixed glitch where Atomic Seed could be obtained without Repel. [/list] [list] [*] Reworked casting out skills so that players can pick a skill even after casting out a skill. However, if a player casts out all 3 skills on the upgrade menu, the game will resume without the player receiving a new skill. [/list] [h1][b]Colony Changes:[/b][/h1] [list] [*] Merchant - This new structure will let you purchase an item to take to an Arena and use when the player sees fit. [*] Villager House’s grid layout has been adjusted. [*] Luck, Critical Hit Chance, and Critical Damage have been added to Enrichment Level stats. [*] Cooldown removed from the Enrichment Level stats. [/list] [b]Colony Items Added:[/b] [list] [*] Log Mailbox [*] Streetlight [*] Metal Bench [*] Axe in Stump [*] Trail Sign [*] Wide Stone Arch [*] Green Vending Machine [*] Leep Statues (Stone, Gold, Diamond, Ruby) [*] Haybale [*] Box Scarecrow [*] Scarecrow [*] Chunky Scarecrow [/list] These new items can be obtained in various ways including the Carpenter Shop, leveling up skills, or obtaining true survivals at Leep! [b]Other Things:[/b] [list] [*] Added a Starting and Ending Banner in the combat tutorial arena. [*] Tutorials can no longer be exited unless at the final slide. [*] 34 New Achievements! [/list]