R&R: Roadmap and Reviews
Author: Natis,
published 7 months ago,
Hey everyone!
Game Dev Nathan here. First of all, I want to thank everyone that has shown support for the game. I know we have quite a way to go through early access, but the general positivity about the game has been uplifting to the team! We've been working hard to bring players something fun! Shoutout to the handful of players that have already been playing for 15 hours in the 2 days since release!
If you have been enjoying the game [b]PLEASE[/b] leave a review. We are a small indie team so letting others know what you thought about the game is an incredibly massive help! We really want to keep steady development on the game. If Steam decides to push it in front of people and they decide to purchase, that helps us be able to keep working on the game at a consistent full-time rate. Reaching 10 reviews is crucial at this point in the game’s development.
[u]Again, please leave a review. Only takes a few moments and you can even make a bug joke or two, and it goes soooo far to help the game.[/u]
That said, I did want to share a little about the future of the game. We have some BIG plans for our lil’ bug game. In addition to our plans, we will also be keeping an eye out for what our players want to see from the game. Please take a look below at our roadmap that will better give an idea as to what you can expect in the remainder of the year.
[img]https://clan.cloudflare.steamstatic.com/images//43948295/a7c189c9244765739dc86740c8cf16eac3276bad.png[/img]
Also note that this doesn't mean that this is the limit on what we are creating, but rather what we already have plans for behind the scenes. If you want something in the game, join the Discord and let us know! We want to make something that you will continue to enjoy playing!
We will be updating the game soon with new features, so be sure to keep an antenna out.
Until then, here are some patch notes for some bugs that we squashed!
See you in the colony!
- Nathan
[b][h1]EA 0.1.2b Patch Notes[/h1][/b]
[list]
[*] Toxic skill’s scaling has been fixed.
[*] Detection collider for moving the Crafting Table has been increased.
[*] Slightly decreased camera speed in crafting mode.
[*] Nectar can no longer be obtained from a treasure chest if the player has already been revived prior to opening the chest.
[*] Fixed glitch that when selecting “Bag of Flower Coins” when leveling up could cause an issue where the next level up skill selection would not change even though the skill cards appeared to.
[*] Fixed a glitch where some building items were not saving properly.
[/list]