[h1]Hello, Adrenaline Survivors! [/h1] Know your enemy by face. This is a regular Techno Zombie. [img]https://clan.cloudflare.steamstatic.com/images//44269951/98a18752074868a517179c6d3b999f7d531f333d.png[/img] In this update, we focused on improving gameplay. The enhancements touched upon characters, enemies, skills, and level elements. We also paid special attention to your suggestions for improving the interface. Overall, we've made the game more beautiful and fixed bugs. Now, let's go through everything in order. [h2]Game play[/h2] [list] [*] Changed the logic for player and portal appearances in stages. Now, the player and portals can appear in any compartment. [*] Increased the number of compartments from which levels are created. [*] The Plasma Drone skill has become more accurate and now shoots less at inter-floor structures and more at zombies. [*] Increased the perceptible thickness of zombie shields. Now it's easier to jump on the shield and ride the Shieldbearer. [*] Improved the algorithm for generating stages. [*] Enhanced the geometry of Stage 14. [*] The Rifleman now better targets spiders close to itself. [*] The Rifleman now always turns towards the target. [*] The Rifleman now targets frozen spiders. [*] The Axeman's class skill. The speed-up of attack rate now lasts longer. Enjoy chopping enemies to bits. [*] The Axeman now does not damage Shieldbearers from the front. [*] Now, drones after being frozen should shatter like ordinary zombies frozen in the air. [*] Disappearing platforms. They now don't disappear quickly if you jump on them right after they appear. [*] Added an impact effect for some enemies. Now it's clearer when and how enemies are striking. [*] Fixed a platform where you could hide from enemies. [/list] [h2]UI, UX[/h2] [list] [*] Now the Esc button closes the dropdown menu on the settings page. It does not close the settings menu. [*] If the settings section is enabled in the pause window, the Esc button only closes the settings window. The pause window remains. [*] If the progress window or any of the terminals are open, switching to another window does not pause the game. [*] Now the quantities of different resources are displayed at the base. Previously, you had to stand at the grille or open a terminal. [*] It is now clearer how to upgrade weapons to evolution. [*] When controlling with a gamepad, tooltips for upgrades in terminals are displayed. [*] Improved keyboard control in the skill selection window. [*] Now you can reset game progress with a gamepad. [*] Removed the Health parameter from the Resurrection skill, as it now fully restores health. [*] In the location selection menu, the Esc button now returns to the base. [*] Added a tooltip in the loading window: Dash can be performed in any direction. [*] Expanded the description of the Axeman character: One jump. [/list] [h2]Bugs[/h2] [list] [*] Fixed a problem with bosses getting stuck. They sometimes froze for a few seconds. [*] Now mini-bosses do not get stuck on platforms. [*] The first boss Zomboid is now consistently named across all instances. [*] Freezing now interrupts the jumping animation of enemies. [*] Now the animation plays for frozen enemies. [*] Now upgrading the machine gun does not reduce the spread from 100% to 1%. [*] Stomp skill. Added parameters in the skill description. [*] Sometimes the elevator did not move when pressing UP. [*] Skill selection window. Sometimes the skill was not highlighted by the mouse cursor. A similar problem occurred with the keyboard. [*] When entering a portal, the weapon did not disappear. [*] It was possible to hide under textures if you dashed down while moving on a descending elevator. [*] The correct color scheme was not always enabled at the level. [/list] [h2]Other (Visuals, Localization) [/h2][list] [*] Updated words and phrases in different languages. Added new words and phrases. [*] Improved color schemes on stages. [*] Removed grenade reflections on walls. [*] Removed the display of a non-existent object on the minimap. [*] Now horizontal saws do not overlap light sources. [/list] [h2]Optimization[/h2] Improved the enemy damage system. Now it takes fewer resources for calculations. [h2]New Character [/h2]We have started work on creating a new character. This will be an explosive warrior. Something will constantly be exploding around him. If you want to share your ideas for the new character, send them in discussions on Steam or Discord. [img]https://clan.cloudflare.steamstatic.com/images//44269951/1c3bdb533e5bfa4a00622f852a2d4fa79f030a51.gif[/img] [b]Sincerely,[/b] The Midhard Games Team