Hello AdrenalineRs! Over the past week we have experimented a lot with the beauty of the game and balance. We watched the latest playtests and discussed the design of new mechanics. Here is a list of changes that we approved and managed to implement. Gameplay and balance 1. Increased enemy spawn rate. 2. Increased enemy spawn speed at stages 6 and 8. 3. Reduced the increase in enemies' health between stages. 4. Increased the health of melee drones. 5. Increased the shooting range of grenadiers. 6. Turret: 1. attack speed reduced to one third, 2. damage increased threefold. 7. Now, to win on the twentieth (final) stage, you must defeat the boss. Previously, you could just wait for the portal. 8. Punishers do not appear on the twentieth stage. 9. After the skill build is fully assembled, a first aid kit and resources appear sequentially in the skill selection window. Art and sound 1. Added random level color. Now levels have different colors. 2. Damage numbers appear higher - above enemies. 3. Visually enhanced the meta level and terminals (the meta level is the future base, currently this base has two terminals with progression and upgrades). 4. Reduced the intensity of white glares when hitting enemies. 5. Removed the spatial distortion effect when hitting enemies with rockets. 6. Updated the animation of enemy drones to be more "flying." 7. Updated dash sounds. 8. Added character voiceover in an "inner voice" style. 9. Changed the sound of the death event. 10. Added a vortex effect around the teleport. 11. Replaced some grates on the walls with other elements. 12. Added filling at the edges of the level. 13. Changed the effect of turret evolution projectiles. 14. Rocket Swarm skill: 1. Changed the “skin” of rockets. 2. Rocket tail effect reduced by half. Bugs 1. Fixed "empty" enemy teleports - if a red teleport appears, an enemy will definitely appear. 2. Fixed the ESC button in the progress and upgrade terminals at the meta level (on the base). 3. Fixed lighting on the meta level. 4. Fixed the infinite training level, now it is not infinite. 5. Fixed statistics on the training level. Other 1. Removed the "Danger" sign for enemies with a bomb. 2. Added time slowdown upon victory and defeat.