Hello Adrenaliners! This week we've been heavily involved with the meta-progression - the big game. For this, we had to make changes to the balance, upgrade progression, and do a lot of testing. Also, we have achieved a lot in the game's sound design. We watched excellent playtests and had many discussions. [h3]Gameplay and Balance [/h3] 1. Added boss fights at arenas, levels: 8, 14, 20. Now a boss is not just a big strong enemy, but a unique enemy with specific mechanics. 2. Removed old bosses at some levels, levels: 10, 13, 15. 3. Added a mechanic to unlock floors at the base. These floors contain terminals for upgrading parameters and progression. Floors are unlocked with coins collected in matches. 4. Changed the meta-progression. Now fewer skills are available by default. But these skills can be unlocked over a few short matches. 5. Reduced starting health by 50%, from 200 lives to 100 lives. 6. Reduced starting damage of the assault rifle by 50%, from 18 to 9. 7. Reduced starting damage of axes for the axe master by 50%, from 62 to 31. 8. Reduced turret damage, at level 4 turrets now: 225 to 75. 9. Increased damage of turret evolutions, from 0 to 55. 10. Increased base health of bosses, from 7000 lives to 15000 lives. [h3]Art and Sounds[/h3] 1. Added background colors at the “Warehouse” location levels. One of six colors is set when generating a level. 2. Updated 3D model of the terminal at the base. 3. Added a visual effect when picking up the “Double Damage” booster. 4. Added a visual effect for the “Revive” skill resurrection. 5. Updated 3D model of the character teleport. 6. Updated the visual effect of the “Double Damage” booster. 7. Updated visual effects for the skills “Cyclone Discs” and “Disc Storm.” [img]https://clan.cloudflare.steamstatic.com/images//44269951/2eb2f5b4872878c2cf128df6a3fd486bb09ab634.gif[/img] 8. Added sounds for appearing, disappearing, and falling through platforms. 9. Changed synchronous character noises. 10. Changed sounds of axe swings, hits, and the enhancement “whooshes” when using the “Double Damage” booster. 11. Reworked sound muting during notifications. 12. Changed durations of muting for the skills “Dash,” “Power Wave,” and boosters. 13. Added heartbeat sounds at low health levels. 14. Sound settings. All limitations for hit sounds disabled. 15. Sound settings. A slight muting of sounds when jumping, similar to dash. 16. Sound settings. Movement sounds made louder. 17. Changed the shooting sound during the “Double Damage” booster for the assault character. [h3]Bugs[/h3] 1. Fixed the bug with the black triangle of death (characters and anything could happen behind it were not visible). 2. Fixed sound muting on the training level. Replaced the phrase with the previous voice. 3. Fixed the bug with enemies appearing from the next wave. [h3]Other[/h3] We are also working on creating new characters and enemies. We have many beautiful concepts and will show them all in time! [b]Thank you[/b] for helping with the playtests, reading these news, and playing games :) Team Midhard games