[b]Hello, Survivors![/b] This week we focused on service mechanics. We improved the toolkit for game designers, enhanced the game's save system, and refined the crash reporting system. [b]Game Design Toolkit[/b] To develop a game, it is not enough to create beautiful graphics and interesting mechanics. A rich set of tools for game development is needed. These tools help developers manage the game conveniently and quickly. This week, we were engaged in developing and improving such tools. And not only that. [b]Save System[/b] We have added several levels of protection for game saves. This system is usually invisible, but it plays a huge role for all of us, the players. Imagine you won the hardest raid, collected valuable resources, and significantly upgraded your character... - and all these achievements are not saved. This is a very frustrating and sad situation. To avoid such situations, we periodically improve our save system. It is just as important as the reporting system. [b]Reports System[/b] We have refined and configured the report submission system. Now, in case of a game crash, a window will appear offering to send a report. You can choose any option: send a report with information about the crash; do not send a report. We only need technical information that can help understand the causes of the game's malfunction. Best regards, Midhard Games Team [b]And this is how we created the Kamikaze enemy[/b] [previewyoutube=14nMzoCNhw8;full][/previewyoutube]