Hello, Adrenaliners! [h3][b]First and foremost - thank you![/b] [/h3] Many of you have helped with the playtests. You've played, survived, sometimes stressed, and of course, celebrated victories. [b]A big thank you for this help![/b] With your gameplay videos, feedback, and your viewers' comments, the game has already become more cohesive and interesting. If you want to participate in the closed playtest [list] [*] write in the community - [url=https://steamcommunity.com/app/2419720]https://steamcommunity.com/app/2419720[/url] [*] on Discord - [url=https://discord.gg/6YdF6hPS6X]https://discord.gg/6YdF6hPS6X[/url] [*] or email - [url=ViPlayer@midhard.com]ViPlayer@midhard.com[/url] [/list] [h1]Here's a brief update [/h1] Four adrenaline-pumping months, we've battled hordes of mutants, bugs, and mysterious contraptions. [b]Here are the results:[/b] [list][*] - New skills developed [*] - New enemies created [*] - Major changes to the interface [*] - Added the first version of the base (with terminals where you can upgrade strength, luck, and other parameters) [*] - Improved the overall visual style [*] - New visual effects created [*] - New sound effects and music tracks added [*] - Controller support implemented [*] - A multitude of bugs fixed [*] - Weapon damage statistics added to the victory/defeat screen [/list] [h1]Now about the main changes in detail [/h1] [b]How it all started (world story)[/b]: Somewhere in distant space, the Adrenaline Rampage squad was returning from a complex mission. Near Earth, they received a new urgent task - to scout a space station that had disappeared 30 years ago and had suddenly reappeared. [img]https://clan.cloudflare.steamstatic.com/images//44269951/f6731808dd8fa4877a686a909336e68651dc6ee2.png[/img][i]This is disappeared 30 years ago space station [/i] The squad landed on the station and had just decided to start reconnaissance when the station disappeared again. Along with the Adrenaline Rampage squad. Now we face two important tasks: - Figure out what is happening on the station - Survive and return home! This story is available in-game or at this link - https://www.youtube.com/watch?v=dNRGv3F2E9g [h2]What you need to know about the current version of the game! [/h2] At the moment, the game is in a playtest version. This means it's a small part of the game with gameplay for about 2-3 hours. For the full version of the game, your opinion is very important. It will help us properly refine the rest of the game. The game is currently available only in English. Other languages will be added in one of the next updates. [h2]Gameplay[/h2] [b]Added procedural level generation [/b][list] [*] - Each time, the level is assembled from different modules based on a special algorithm, so all levels differ from each other in geometry and module composition. [/list] [b]Improved gameplay pace [/b] [list] [*] - Mission time reduced from 30-40 minutes to 20-30 minutes [*] - Now a mission consists of about 20 stages, approximately 1 minute each [*] - Bosses appear 30 seconds before the portal opens [*] - The game does not stop at the end of the stage timer (about 60 seconds); a portal opens that you must enter to complete the level [*] - During each stage, you can collect experience and level up your character [*] - Chests can be found on stages or dropped from bosses, each chest contains one skill point for upgrades [*] - Between stages, upgrade skills and evolutions with skill points [/list] [b]Added a bonus time mode with Enforcers [/b][list] [*] - If the character is still on the level after the portal opens, it greatly annoys the "System," and Enforcers come after the character [*] - Enforcers are powerful enemies that are very difficult to defeat, especially at early levels [/list] [b]Added skills: [/b][list] [*]Attack Rate - affects attack speed for: [*] - saws [*] - drones (excluding healing drones) [*] - turrets [*] - automatic weapon (the main weapon of the first character) [*]Count - increases the number of charges/projectiles in various skills: [*] - defensive shield [*] - saws [*] - napalm drone [*] - plasma drone [*] - maximum turrets (under certain conditions) [*] - dashes [*] - jumps [img]https://clan.cloudflare.steamstatic.com/images//44269951/a29b6419793273a28e1f27f585d4bf821a1953ad.gif[/img] [i]Count skill - a lot of saws and dashes[/i] [*]Grenades - scatters grenades around the character that damage enemies [img]https://clan.cloudflare.steamstatic.com/images//44269951/f225c9a13cfac50d49203f38a006ddc573117db2.gif[/img] [i]Grenades skill[/i] [*]Stomp - deals damage and knocks back enemies when landing from a height [img]https://clan.cloudflare.steamstatic.com/images//44269951/695f438a609c1b9435ef83331468bcaeec8f0434.gif[/img] [i]Stomp skill[/i] [/list] [b]Skills that are already developed and some of which will be added in future versions of the game: [/b][list][*] - Echo Strike - fires a projectile that ricochets off walls [*] - Blaster Fury - fires several energy projectiles one above the other [img]https://clan.cloudflare.steamstatic.com/images//44269951/48acac1502fb5aee9e0c7d427cf0525e441f8f66.gif[/img] [i]Blaster Fury skill[/i] [*] - Revive - revives the character a limited number of times with a small health buffer, pushing away nearby enemies [*] - Rejuvenation Boost - increases the amount of life gained when leveling up and at the end of the stage [*] - Thorns - deals return damage when the character is attacked [*] - Shockwave - scatters enemies when leveling up [*] - Plasma Charge - charges a projectile while moving; the longer the charge, the higher the damage. Full charge time - 5 seconds. To activate the projectile, the character must stop [img]https://clan.cloudflare.steamstatic.com/images//44269951/2c8f38216b8fc3f50733251c93a89bbbd5e1d659.gif[/img] [i]Plasma charge skill[/i] [*] - Plasma Shield - adds shields that protect the character, quickly regenerate [/list] [h3]Non-gameplay changes [/h3][list] [*] - Now experience does not disappear. If there are uncollected experience crystals at the end of a stage, the first crystals in the next stage give double experience (they are visually larger). [*] - Time for the final boss fight increased from 1.5 min to 2 min [*] - Improved enemy spawning - added teleporters through which enemies arrive [*] - All dashes recharge at the start of a new stage [*] - Skills with elevator upgrades removed (elevator speed and elevator lasers) [*] - Life slightly restored when the character levels up and at the end of the stage [*] - Life booster drops from the defeated boss [*] - Dash now also an independent skill that can be upgraded (number of dashes, dash range) [*] - Damage from saws and lasers to enemies highlighted in a special color [*] - Elevator acceleration by default tripled - now elevators move very fast [*] - Reduced enemy power increase with each stage, from 20% to 15% [*] - Reduced damage from large bombs carried by bomb carriers, from 50 to 10 [*] - Reduced damage from saws on the level, from 20 to 10 [/list] [h2]User Interface [/h2][list] [*] - Dash available on left and right controller triggers [*] - Added mini-map [*] - Added setting to disable/enable mini-map [*] - Added setting to disable/enable auto-shooting [*] - Added setting to disable/enable auto-aiming [*] - Added an indicator for dash readiness [*] - Added avatars for character selection screen [*] - Locked avatars for characters under development [*] - Player icon on mini-map replaced with a "smile" (this is a temporary solution) [*] - Updated visual for location selection [*] - Icons on the mini-map displayed above the fog [*] - Removed invisible item with a question mark on the mini-map [*] - Portal on the mini-map now displayed at any distance [*] - Boss icon disappears immediately after its destruction [*] - Cursor disabled during cutscenes [*] - Added hints for using the controller [*] - Changed the phrase for winning on the training level [*] - Unlocking characters and skills: updated requirements and icons [*] - Added descriptions for different skills - now it's clearer what the skills provide :) [/list] [h2]Enemies [/h2][list] [list] [*] Rocket mutant [img]https://clan.cloudflare.steamstatic.com/images//44269951/2a6fc57fd5cad2ecf3b5eb51114b250356e9871a.png[/img] [*] Artificial humanoid [img]https://clan.cloudflare.steamstatic.com/images//44269951/373df0e5cca7563ef4bc8797f83ada9ec4f7b4ec.png[/img] [/list] [/list] [h2]Other changes [/h2][list] [*] - Added sounds for different boosters [*] - Added sound when selecting a character on the controller [*] - Updated music [*] - Added dash sound [*] - Added evolution sounds for the automatic weapon [*] - Redesigned scattering of frozen enemy pieces [*] - Small flying enemies fall and shatter on the floor after freezing [*] - Countdown timer animation starts at 5 seconds [*] - Removed weapon-to-weapon evolutions. This affected Force Field (evolution currently disabled) and Rocket Swarm (evolution moved to another perk) [*] - Boss music now turns off if there are more than 5 seconds left in the stage, if less than 5 seconds, it does not turn off [*] - Added "location selection" in the main menu. First location on easy difficulty level available [*] - Updated modules with elevators (visual part) [*] - Added asteroids to the background (temporary solution) [*] - Added exit from the pause window on ESC [*] - Unlocked skills, characters, and other rewards displayed only in the victory/defeat window [*] - Added game story cutscene [/list] [h2]Bugs [/h2][list] [*] - Fixed character spawn in the air on some modules [*] - Fixed various menu windows [*] - Fixed stretching of the cutscene [*] - Fixed enemy spawn on the training level [*] - Fixed default controller layout on Steam for PS controller + display of Xbox controller support [*] - Fixed gravity gun effect [*] - Fixed sounds, music, transitions, and many others [*] - Fixed enemy paths in some modules [*] - Fixed victory window on the training level [*] - Fixed controller when selecting a character [*] - Fixed experience compensation [*] - Fixed colors of enemies, drones, turrets [*] - Fixed player collision during dash [*] - Fixed menu settings [*] - Fixed game start from the controller [*] - Fixed auto-skip intro when controller is connected [*] - Fixed "Select a level" text when selecting a location [*] - And several hundred other small changes and fixes [/list] [b]Thank you for reading, you really help make the game better! [/b] P.S. And if adrenaline is bursting out, don't hold it in - dash into the community, let's discuss :) - https://steamcommunity.com/app/2419720 Best regards, The Midhard Games team